Netherroad

Timberwolf1777

Re: Netherroad

Postby Timberwolf1777 » 16 May 2013, 14:19

U mean that you would like the netherroad hub to be directly below nether spawn, yeah? I think that is a great idea but the road redirects will take work. I can help when I get a computer again

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Re: Netherroad

Postby HGLCraft » 16 May 2013, 15:28

You could create a parallel East/West main trunk going out directly from the spawn location and then move the hub / clean up the current trunk when you are done - I'd also be willing to lend a hand.


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Re: Netherroad

Postby DragonofHalo » 16 May 2013, 16:25

I think I can take care of it on my own. Netherroad directions will be a bit wonky for the next week or so, but it should be usable in the time that I'm making the new hub. Again, shouldn't be too hard for one person to take care of. Just Netherrack after all :P
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Re: Netherroad

Postby Robrotheram » 16 May 2013, 16:44

next time we both on we can put a portal in the spawn station

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Re: Netherroad

Postby DragonofHalo » 16 May 2013, 19:26

One more thing: Been thinking of making a few "emergency ladders" behind the lift signs. In the event of liftsigns being borked, the Netherroad will still be functional... unlike it is now :P
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Re: Netherroad

Postby hamy02 » 17 May 2013, 06:25

Hurray! :D
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Re: Netherroad

Postby gregor1942 » 17 May 2013, 09:00

DragonofHalo wrote:One more thing: Been thinking of making a few "emergency ladders" behind the lift signs. In the event of liftsigns being borked, the Netherroad will still be functional... unlike it is now :P

is there any way we can get mods to help with this by breaking the bedrock block at the ladders so people don't have to enderpearl up through it or what ever
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Re: Netherroad

Postby DragonofHalo » 17 May 2013, 10:52

gregor1942 wrote:
DragonofHalo wrote:One more thing: Been thinking of making a few "emergency ladders" behind the lift signs. In the event of liftsigns being borked, the Netherroad will still be functional... unlike it is now :P

is there any way we can get mods to help with this by breaking the bedrock block at the ladders so people don't have to enderpearl up through it or what ever


Netherroad, not netherrail. The road is in the actual playable nether at about Y: 12 ish. (Don't quote me on that, I haven't actually checked)
The only thing that I might need help with is adding ladders to areas that are regioned, and I should be able to talk with the person that owns the region instead of calling a mod.
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Re: Netherroad

Postby gregor1942 » 17 May 2013, 14:33

DragonofHalo wrote:
gregor1942 wrote:
DragonofHalo wrote:One more thing: Been thinking of making a few "emergency ladders" behind the lift signs. In the event of liftsigns being borked, the Netherroad will still be functional... unlike it is now :P

is there any way we can get mods to help with this by breaking the bedrock block at the ladders so people don't have to enderpearl up through it or what ever


Netherroad, not netherrail. The road is in the actual playable nether at about Y: 12 ish. (Don't quote me on that, I haven't actually checked)
The only thing that I might need help with is adding ladders to areas that are regioned, and I should be able to talk with the person that owns the region instead of calling a mod.

oops my bad i should read things clearly more often
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Re: Netherroad

Postby NightWorldSky » 17 May 2013, 19:08

Poster - Is it bad that what you said has now got me thinking of a new project? :shock:

Timberwolf1777

Re: Netherroad

Postby Timberwolf1777 » 17 May 2013, 20:03

dont do it NWS!!! dont fall for the Anonymous hype! Remember "poster's mad props" award is given for random and silly things sometimes .... like winning at gambling while playing MC drunk. :P

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Re: Netherroad

Postby NightWorldSky » 18 May 2013, 06:42

lol Timber. When are you coming back? It's boring :P

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Re: Netherroad

Postby DragonofHalo » 20 May 2013, 16:12

I officially suck at getting stuff done.

I swear to you people that when Summer break starts up, I'll get to work, put some new roads in, move the lobby and get those emergency ladders up. For now... don't expect much progress :P
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Re: Netherroad

Postby PosterAnonymous » 20 May 2013, 21:21

Take your time, kiddo. Summer has plenty of days you should probably be outside instead of sitting in front of a PC during. ;)
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Re: Netherroad

Postby Goobler » 30 May 2013, 08:46

So Goobghanistani Speedway could use a portal on the nether road :p Over world coords, X:-507 Y:72 Z:808
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Re: Netherroad

Postby DragonofHalo » 30 May 2013, 09:53

Today's my final day of school, so starting tomorrow I'll have no excuse to not be working on the Netherroad. I'll get the Speedway road done either tomorrow or the day after :)
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Re: Netherroad

Postby DragonofHalo » 30 May 2013, 10:31

One quick thing. I just got news from my Algebra teacher about my end of course test.
I got a perfect score!!! :D

(Sorry, had to share that. I can only celebrate with my parents for a few hours before I need to tell someone else.)
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Re: Netherroad

Postby SkyerCorp » 30 May 2013, 12:41

DragonofHalo wrote:One quick thing. I just got news from my Algebra teacher about my end of course test.
I got a perfect score!!! :D

(Sorry, had to share that. I can only celebrate with my parents for a few hours before I need to tell someone else.)

Congratulations!!! That is wonderful.


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Re: Netherroad

Postby PosterAnonymous » 30 May 2013, 13:17

Congrats!! I didn't make grades like that until I got to my watered-down college math courses!

Yay business college :mrgreen:
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Re: Netherroad

Postby HGLCraft » 30 May 2013, 15:38

DragonofHalo wrote:I got a perfect score!!! :D


Well done, you seem to have a good life balance, very important when you are into games like ours!


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