Community Event Planning - Pre 1.7 Reset and Beyond?

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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby PosterAnonymous » 25 Dec 2013, 07:49

Hopefully one of those time constraints is Van searching high and low for a light bulb. His video is too **** dark! ;)
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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby 5murg111 » 26 Dec 2013, 17:18

I can't wait to set up the ole' good cobblestone box to survive the first night... Awww memories





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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby SWfan85 » 27 Dec 2013, 06:00

I prefer to go sub-terra for my first few nights until I can get materials for something better. Though I'm starting to think of what I'm eventually going to build.
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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby PosterAnonymous » 27 Dec 2013, 12:23

I usually do underground/under a mountain myself. I might just make a dirt box in the open depending upon where I decide to settle. I do have a few basic ideas left over from what a few of use were wanting to eventually do on the original map, but we'll see how that goes.
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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby abigail » 27 Dec 2013, 12:33

so things are progressing much faster than i thought with the plugins and all. this is very good.

no idea how to start other than hitting up twitmart for the basics (like before) so that all i have to do is stake a spot for a house. maybe one with a little bit of water and a little fence, put a bridge over a babbling brook and some shrubbery
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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby NekoDre » 27 Dec 2013, 16:59

I too dig a hole in the dirt for my first few nights. If I punched enough trees, I even put a door on it. Actually, now that I think about it, that hole in the dirt really is where my mining operations are, and my houses are just decoration.

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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby VanteS » 27 Dec 2013, 17:12

SWfan85 wrote:In a way, I hope the new server doesn't go online until I get back from New Orleans on Jan. 1. I'd hate to miss out on a good plot because I can't get on. :-(



So we are shooting for Jan. 1 to open up the new survival world. Like Blender said earlier, we still need to finish up some of the town squares and set up regions. We'll probably get it done this weekend then we'll let Curley do the back end stuff.

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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby SWfan85 » 27 Dec 2013, 19:30

Any decision on whether we will get bigger and/or more regions. I need to know, as it will affect the kinds of builds I start designing.
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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby jaythedogg » 27 Dec 2013, 20:06

Is the whitelist still going to be in effect, or was that (as I suspect) just temporary?

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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby Warriorbox » 28 Dec 2013, 06:51

So excited ... I know you said 1 January, but I keep checking back to this thread to see if it's changed...

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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby VanteS » 28 Dec 2013, 12:01

SWfan85 wrote:Any decision on whether we will get bigger and/or more regions. I need to know, as it will affect the kinds of builds I start designing.


If you have a big project and would like to get it region protected, submit a modreq and a Moderator can region protect a building of any size. We've done it in the past with the other builds like the Mirage Mall and some player homes because of griefing issues.

jaythedogg wrote:Is the whitelist still going to be in effect, or was that (as I suspect) just temporary?


The whitelist was specifically set up for the temp server.

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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby VanteS » 28 Dec 2013, 12:19

Warriorbox wrote:So excited ... I know you said 1 January, but I keep checking back to this thread to see if it's changed...


Check out the dynmap to scope out land, Curley gen'd the map overnight:

http://mc.twit.tv:8123/?worldname=new_s ... 6954810204

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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby 5murg111 » 28 Dec 2013, 13:20

Wow I thought the server would go live in like March or April... Thankso the mods for making this possible!

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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby Inertpyro » 28 Dec 2013, 15:03

So many cool places to build I can hardly decide.
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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby edwin » 28 Dec 2013, 15:23

im planning on building sandale II as soon as possible

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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby lcarscraig » 28 Dec 2013, 16:35

Can't Wait

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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby PosterAnonymous » 28 Dec 2013, 18:11

Hrm... A riverwalk or an Adobe-house themed settlement? Hrm...
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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby Warriorbox » 29 Dec 2013, 10:02

VanteS wrote:
Warriorbox wrote:So excited ... I know you said 1 January, but I keep checking back to this thread to see if it's changed...


Check out the dynmap to scope out land, Curley gen'd the map overnight:

http://mc.twit.tv:8123/?worldname=new_s ... 6954810204

Oh yes.. oh yes... I want that bit of Extreme hills to the north of spawn on the north road... I can see it... I can taste it...

Put me down for that one please :)

I'll even build the road!!
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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby Inertpyro » 29 Dec 2013, 18:57

I am thinking a castle in the middle of an ice spike / snowy biome would be cool. I really wish I could transfer the castle I started building at the end of the old Twitcraft. I have a schematic of it though so I should just have to gather the resources and copy it.
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Re: Community Event Planning - Pre 1.7 Reset and Beyond?

Postby 5murg111 » 29 Dec 2013, 20:02

I think stealing some of tha clay in the mesa biome and building a town in that sandy area towards the corner of the map with the rivers running through it, that might be cool I hope edwin is not thinking of using that area for Sandale II probaly is becuase that's like the only sandy part of the map.

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