Unified World Theory
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- Timberwolf1777
Unified World Theory
This is just a pitch.
After myriad conversations with individual players in chat, mumble, and in person and listening to town hall, I would like to pitch a 1.7 future TWiTCraft survival world for your consideration. Please understand that I am trying, in this pitch, to marry our ideas and needs. To make this work, all of us will have to give up something: whether its a large amount of personal assets in game, or the concept of an "ideal world" we would prefer to play in, or even the simple idea of what is fair for a "fresh start" and what isn't. Personally, this pitch is NOT even close to my ideal world but it does barely meet my personal minimum requirements for starting on a new 1.7 map.
Money: 20% of current accounts for everyone or, if you want to do a "start fresh", 300c. (I will actually be transferring a decent amount of my 20% to another player in order to meet his minimum in a new world)
Property(Land): All of the builds that are determined "historically worthy by the community" (i.e. Aquadome, Telescope, Fairy Tail Castle) will be transferred to the new map as usable/livable structures (not unusable museum pieces).
EDIT: (Goobz's suggestion) Players can put a build up for transfer by asking the community to vote on it via the forums. It is the player's individual responsibility to make the forum pitch post and set up the voting for the community to see/use. If this is done correctly and the build gets approved, only then will a modreq for transfer be placed.
Map Size: 3500 blocks from spawn in all directions to start. Then with each major game update, increasing the world border & adding chunks (maybe 500 blocks?).
Towns: 3 Towns in addition to NeoLeoville to start. Each one with an initially elected mayor and in a cardinal direction from spawn by a distance of 2500 blocks. Every two major updates, a new town (with a new mayor) is added to the map but 1000 blocks further out than the last town founded, starting by using the single unused cardinal direction.
Transit: Stargates connecting each town to each other and the lobby. Purchasable (but very expensive) Multiverse portals available to be placed from near a stargate or spawn to connect to a distant personal build.
Shops: No shops allowed within 300 blocks of NeoLeoville spawn. Period. Each town will create its own rules regarding shops which is where they will probably be most welcome..
Stuff & Mobs: Everyone loses everything.
I think thats it ... mostly.
Thoughts?
After myriad conversations with individual players in chat, mumble, and in person and listening to town hall, I would like to pitch a 1.7 future TWiTCraft survival world for your consideration. Please understand that I am trying, in this pitch, to marry our ideas and needs. To make this work, all of us will have to give up something: whether its a large amount of personal assets in game, or the concept of an "ideal world" we would prefer to play in, or even the simple idea of what is fair for a "fresh start" and what isn't. Personally, this pitch is NOT even close to my ideal world but it does barely meet my personal minimum requirements for starting on a new 1.7 map.
Money: 20% of current accounts for everyone or, if you want to do a "start fresh", 300c. (I will actually be transferring a decent amount of my 20% to another player in order to meet his minimum in a new world)
Property(Land): All of the builds that are determined "historically worthy by the community" (i.e. Aquadome, Telescope, Fairy Tail Castle) will be transferred to the new map as usable/livable structures (not unusable museum pieces).
EDIT: (Goobz's suggestion) Players can put a build up for transfer by asking the community to vote on it via the forums. It is the player's individual responsibility to make the forum pitch post and set up the voting for the community to see/use. If this is done correctly and the build gets approved, only then will a modreq for transfer be placed.
Map Size: 3500 blocks from spawn in all directions to start. Then with each major game update, increasing the world border & adding chunks (maybe 500 blocks?).
Towns: 3 Towns in addition to NeoLeoville to start. Each one with an initially elected mayor and in a cardinal direction from spawn by a distance of 2500 blocks. Every two major updates, a new town (with a new mayor) is added to the map but 1000 blocks further out than the last town founded, starting by using the single unused cardinal direction.
Transit: Stargates connecting each town to each other and the lobby. Purchasable (but very expensive) Multiverse portals available to be placed from near a stargate or spawn to connect to a distant personal build.
Shops: No shops allowed within 300 blocks of NeoLeoville spawn. Period. Each town will create its own rules regarding shops which is where they will probably be most welcome..
Stuff & Mobs: Everyone loses everything.
I think thats it ... mostly.
Thoughts?
Last edited by Timberwolf1777 on 20 Sep 2013, 11:56, edited 1 time in total.
Re: Unified World Theory
Sounds good to me. Perhaps not just historically significant builds but lets say a case by case discussion with the community and such a place where a player can pitch, hey i'd like to bring this build of mine and people can vote yay or nay preferably anonymously.
Food would just take up space that beer could be filling. -PosterAnonymous
- PosterAnonymous
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- Posts: 769
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Re: Unified World Theory
Timber's suggestion works for me. I agree with Goobz's suggestion, as long as chest items are not transferred over and the builds that are transferred aren't immediately broken down for a profit (i.e. "I want to transfer this massive diamond block tower over and a week later take it down and sell the diamonds."). Maybe have a short period of time where the builds are not allowed to be modified?
PosterAnonymous,
Spiritual Advisor
Spiritual Advisor
- Warriorbox
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- Posts: 66
- Joined: 31 Mar 2013, 15:12
- Location: This Sceptered Isle
- Minecraft username: Warriorbox
Re: Unified World Theory
I really don't have anything to add to the ideas I put forward in the 'Dream' thread.
If folks are really set on a 'clean slate' then so be it. I just don't see the need for it, since there seem to be ways of keeping what we have and having the benefits of 1.7. How often do we get to have our cake and eat it too? However.. que sera sera.
And yes... don't let there be smuggling of intrinsically valuable builds that can be used for a less than clean slate. Do it, or don't do it, but don't cheat.
If folks are really set on a 'clean slate' then so be it. I just don't see the need for it, since there seem to be ways of keeping what we have and having the benefits of 1.7. How often do we get to have our cake and eat it too? However.. que sera sera.
And yes... don't let there be smuggling of intrinsically valuable builds that can be used for a less than clean slate. Do it, or don't do it, but don't cheat.
Home, where my thought’s escaping
Home, where my music’s playing
Home, where my love lies waiting
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Home, where my music’s playing
Home, where my love lies waiting
Silently for me
Re: Unified World Theory
I mean that's fairly obvious :p the mods would have the final say on moving it and I doubt they'd allow that sort of nefarious activity.PosterAnonymous wrote:Timber's suggestion works for me. I agree with Goobz's suggestion, as long as chest items are not transferred over and the builds that are transferred aren't immediately broken down for a profit (i.e. "I want to transfer this massive diamond block tower over and a week later take it down and sell the diamonds."). Maybe have a short period of time where the builds are not allowed to be modified?
Food would just take up space that beer could be filling. -PosterAnonymous
- PosterAnonymous
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- Posts: 769
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Re: Unified World Theory
Yes, it seems obvious but I've already had a few players point out that some builds have valuable materials as part of the build itself (i.e. the Diamond Control Tower at Airfield or the spirals at the Citadel) and there'd be nothing stopping the players from breaking that down for funds/tools on a new map. Having a "lockout" period would prevent some of these concerns.
PosterAnonymous,
Spiritual Advisor
Spiritual Advisor
- Timberwolf1777
Re: Unified World Theory
Yeah I can see how such concerns could be an issue. On a personal note: I love my home way to much to wreck it by pulling the blocks I used to make it look the way I like it just for something silly like "personal gain" but if assurances aren't enough then my suggestion would be to have the "lockout" region be placed above ground level (y62 and above which is where all the diamond blocks are) so that I could access and manipulate my storage area and all the other below ground features that I would be using for community purposes. Eventually (even up to a month later if necessary) I would want to be able to use/change my apartment and workshop upstairs too but for the beginning I would be fine placing a bed in the underground storage area.
Good idea so I am adding it to the initial pitch post. This will help alleviate the workload of choice and an excessive number of build transfer requests from the mods.
Goobler wrote:Sounds good to me. Perhaps not just historically significant builds but lets say a case by case discussion with the community and such a place where a player can pitch, hey i'd like to bring this build of mine and people can vote yay or nay preferably anonymously.
Good idea so I am adding it to the initial pitch post. This will help alleviate the workload of choice and an excessive number of build transfer requests from the mods.
- uekitree
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- Posts: 35
- Joined: 25 Mar 2013, 19:17
- Location: Pittsburgh
- Minecraft username: uekitree
Re: Unified World Theory
I'm still very much in favor of Warriorbox's side by side world.
I like cake.
Warriorbox wrote:How often do we get to have our cake and eat it too?
I like cake.
- pixelsinner
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- Posts: 10
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- Location: Ottawa, Canada
- Minecraft username: pixelsinner
Re: Unified World Theory
Even if I'm pretty easy going and will go with whatever everyone says, I think this is a good compromise in deed, although it saddens me to have to leave my daft dog Tweedle behind to fend for himself in a left for dead devastated wasteland 
On a serious note, let me throw one out there: instead of coins, why don't we allow people to bring say a chest of items? I would personally rather bring my diamond stash and other materials that take forever to smelt rather than bring money, then wait for someone to do the work or do the work myself. And let's not go crazy, I'm talking a single or double chest, but no more.
I know it's been said by my learned colleague Warriorbox that you need to start clean or not, but no in betweens; although that makes sense, I don't think that bringing a moderated amount of items into a new map is any different than bringing extra money. I understand there have been concerns about the recent "blood diamonds" that might still be in circulation, but all in all I think we can widely rely on most player's honesty. For the rest, limiting what you can bring would also come to limit how much artificially introduced economics there are.
There could be some moderation done such as no enchants, no weapons, etc.
Makes sense? probably not!
On a serious note, let me throw one out there: instead of coins, why don't we allow people to bring say a chest of items? I would personally rather bring my diamond stash and other materials that take forever to smelt rather than bring money, then wait for someone to do the work or do the work myself. And let's not go crazy, I'm talking a single or double chest, but no more.
I know it's been said by my learned colleague Warriorbox that you need to start clean or not, but no in betweens; although that makes sense, I don't think that bringing a moderated amount of items into a new map is any different than bringing extra money. I understand there have been concerns about the recent "blood diamonds" that might still be in circulation, but all in all I think we can widely rely on most player's honesty. For the rest, limiting what you can bring would also come to limit how much artificially introduced economics there are.
There could be some moderation done such as no enchants, no weapons, etc.
Makes sense? probably not!
pixelsinner
aka technosinner in some places
aka MrDenis in most others!
aka technosinner in some places
aka MrDenis in most others!
- Timberwolf1777
Re: Unified World Theory
Interesting idea but the problem I see with that is the stockpile that players like freon and I have. Walking into the new world with a chest full of diamond blocks (I personally have 31 stacks of them) would severely unbalance the economy. Let alone stackable items like spawners and beacons etc.
On a side note:
Im disappointed that the attempts to merge the two groups of people (those that want a world reset and those that don't) have created these feelings and labels such as "selfish." I don't want to make anyone "feel like crap" by my desire to keep my home no matter what. Like many of us, in some ways I am very selfish and in others, I am very selfless. I try to take care of the kids when they freak out about "griffing." I take care of those that are friends, those in need, and give of my time and my property: whether its replacing armor & weapons for a player who lost everything, making free stables near spawn in my region for player use, or simply giving away horses or even property. If the fact that I fall into the group that must have their home come with them in order to vote to try a map reset suddenly labels me a universally selfish player, then I want no part of this. Sorry vantes, I really don't want the bad vibes listed here. I am officially removing my support for any sort of map reset whatsoever.
On a side note:
ipodparf wrote:What I Feel: I'm upset that people have said things like "I'd love to reset if I get to keep my house." or "Can we transfer over my project I worked on?". The discussion tends to focus on personal projects and not what is best for the community. I'm saddened that players think about a survival reset with such a selfish attitude.
What I Don't Want: People to be able to transfer ANYTHING to a new world. Every option people have come up with has either had a layer of "We must trust players not to cheat" or "Only builds deemed worthy can be transferred". Knowing the players on TWiTCraft, they are a smart bunch of people. Even if we delete all the chests in the house, like people have mentioned, people will still hide things elsewhere. If we only transfer over builds that people deem to be worthy of such honors, it makes everyone else feel like crap.
What We Can't Achieve: Having both the selfless and selfish people be happy after the update. It will only be one or the other.
Im disappointed that the attempts to merge the two groups of people (those that want a world reset and those that don't) have created these feelings and labels such as "selfish." I don't want to make anyone "feel like crap" by my desire to keep my home no matter what. Like many of us, in some ways I am very selfish and in others, I am very selfless. I try to take care of the kids when they freak out about "griffing." I take care of those that are friends, those in need, and give of my time and my property: whether its replacing armor & weapons for a player who lost everything, making free stables near spawn in my region for player use, or simply giving away horses or even property. If the fact that I fall into the group that must have their home come with them in order to vote to try a map reset suddenly labels me a universally selfish player, then I want no part of this. Sorry vantes, I really don't want the bad vibes listed here. I am officially removing my support for any sort of map reset whatsoever.
- Robrotheram
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- Posts: 122
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- Minecraft username: Robrotheram
Re: Unified World Theory
A question I have about adding a large region to the map namely what is the possible of lag with lots of people doing block changes even more further apart.
Another Question I have with this update it be a good chance to change the shop plugin so that leoville lag can be reduced.
Another Question I have with this update it be a good chance to change the shop plugin so that leoville lag can be reduced.
- Timberwolf1777
Re: Unified World Theory
Robrotheram wrote:A question I have about adding a large region to the map namely what is the possible of lag with lots of people doing block changes even more further apart.
Another Question I have with this update it be a good chance to change the shop plugin so that leoville lag can be reduced.
Question 1: This is the way I understand it but I could easily be wrong: There should only be lag issues while exploring the new chunks. The game has to generate a lot of new chunks/blocks very quickly when people are all exploring a new area. You see it a bit during every resource world reset. As for distances apart, they don't really matter. Each player's effect is basically the same: There is a 21 chunk wide area (I beileve) centered on each player that the server has to keep loaded. It really doesn't matter how "far apart" these little loaded zones are from each other. That's just a positioning calculation. Unless players are occupying the same chunks, then as far as the server is concerned, each logged in player should add the same amount of overhead (depending, of course, on the complexity of the builds and number of mobs in the loaded chunks around them) no matter where they are.
Question 2: New Shop plug in ... That is a great idea! I do not have an answer though.
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