Tell Us Your Own Perfect TWiTCraft 1.7 Solution
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- PosterAnonymous
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Tell Us Your Own Perfect TWiTCraft 1.7 Solution
All,
This is another area that was discussed in the podcast of last weekend's Town Hall: Your dream scenario of how TWiTCraft should proceed/be run after the 1.7 update. If you were supreme dictator of the server, how would you handle the 1.7 update? Would you just tack on an extra square to the map? Would you trash this map completely and start fresh? Would you add play features such as Feed the Beast, Hunger Games, Towny Mod, PvP in survival, etc.? You tell us!
For the moment, this is a no-criticize zone. We're trying to compile ideas from everyone willing to submit them. Once we've done this, we'll start a new thread to refine the suggestions into a proposal that will hopefully be satisfactory for everyone and *that* will be what we submit to the moderator team. Again, there's no guarantee that any of this will be accepted, but that's why I said "dream" - Throw your thoughts out there and together we'll see what sticks!
Please take your time and really think through how you'd want to incorporate the new changes that are coming in the next update. Also, look back at the responses to threads previously dealing with this subject and accommodate for the concerns brought up in those threads (i.e. the massive chunk walls that simply expanding the map would create).
I will post my ideas in a subsequent response to this main post.
This is another area that was discussed in the podcast of last weekend's Town Hall: Your dream scenario of how TWiTCraft should proceed/be run after the 1.7 update. If you were supreme dictator of the server, how would you handle the 1.7 update? Would you just tack on an extra square to the map? Would you trash this map completely and start fresh? Would you add play features such as Feed the Beast, Hunger Games, Towny Mod, PvP in survival, etc.? You tell us!
For the moment, this is a no-criticize zone. We're trying to compile ideas from everyone willing to submit them. Once we've done this, we'll start a new thread to refine the suggestions into a proposal that will hopefully be satisfactory for everyone and *that* will be what we submit to the moderator team. Again, there's no guarantee that any of this will be accepted, but that's why I said "dream" - Throw your thoughts out there and together we'll see what sticks!
Please take your time and really think through how you'd want to incorporate the new changes that are coming in the next update. Also, look back at the responses to threads previously dealing with this subject and accommodate for the concerns brought up in those threads (i.e. the massive chunk walls that simply expanding the map would create).
I will post my ideas in a subsequent response to this main post.
PosterAnonymous,
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- Warriorbox
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Re: Tell Us Your Own Perfect TWiTCraft 1.7 Solution
Ok.. My dream would be to have what we have now, plus what 1.7 will bring...
My suggestion - keep the current map, all the builds and structure, and extend the map with a square of similar size on one edge with 1.7.
Advantages
1 We keep the best of both worlds, all the beauties of current TwitCraft plus new space and new biomes.
2 We keep our current inventory and personal wealth
3 We keep the community that has grown so well and is so cohesive.
Problems with that and possible solutions :-
1 The Diamond Debacle... there are diamonds in the current map that the moderators wish to have removed to protect the economy...
I have made this number 1 because during the Town Hall discussion and certain thread discussion here, this seems to be a total block to getting my dream... however, I am talking dreams here so I hope there may be some method of dealing with this problem and still having the dream. I don't know enough about the mechanics of Minecraft to suggest a solution.. I am relying on the willingness of those that do have that expertise, to try, rather than just saying its not possible because they don't have the same dream.
a) Its been a couple of weeks now since the diamonds were distributed... has the economy failed? will it really fail?
2 Leoville lag caused by shop signs. Obviously, there would have to be some culling of shops/shop signs in Leoville spawn area.
a) put a new town 'NeoLeoville' in the new square of the map and use a stargate or other method to get there from Lobby or Leoville Spawn and restrict each centre's shop numbers. Divide shopping areas across the map to avoid concentration. Use stargates or other means to achieve this. Is it possible to restrict shop signs so that they can only be made in certain areas?
3 Map edge problem.. the site of the joining of the two maps causes huge visual scars on the map involving many millions of blocks.
a) Use the southern or eastern edge of the current area to adjoin the new square so it doesn't show on the dyn map.
b) Make a single road and rail to the new area and build a fantastic bridge to cross the divide
c) Give each player a section of the join to work on, to smooth out the disparity in imaginative ways, making the endeavor a community project taking place maybe over many months.
d) Moderators use world edit to alleviate the contrast. I don't know enough about world edit to know if this is possible.. please feel free to tell me if it isn't, but it seems to be a mighty powerful tool. Please tell me truly; again, not just because you don't like my dream.
Final thought... I quite like the idea of mayors in the new towns that might spring up - no reason we shouldnt still do that, even if the current map stays part of TwitCraft 2014...
Ok.. thats it.. please tell me truly if this is just a crap idea, but I still feel that its possible, just not being considered because its a bit more difficult, or someone wants a 'clean slate' approach.
I have grown to love TwitCraft in my relatively short time here. Maybe my dream is pie in the sky, but there, that's what dreams are.
My suggestion - keep the current map, all the builds and structure, and extend the map with a square of similar size on one edge with 1.7.
Advantages
1 We keep the best of both worlds, all the beauties of current TwitCraft plus new space and new biomes.
2 We keep our current inventory and personal wealth
3 We keep the community that has grown so well and is so cohesive.
Problems with that and possible solutions :-
1 The Diamond Debacle... there are diamonds in the current map that the moderators wish to have removed to protect the economy...
I have made this number 1 because during the Town Hall discussion and certain thread discussion here, this seems to be a total block to getting my dream... however, I am talking dreams here so I hope there may be some method of dealing with this problem and still having the dream. I don't know enough about the mechanics of Minecraft to suggest a solution.. I am relying on the willingness of those that do have that expertise, to try, rather than just saying its not possible because they don't have the same dream.
a) Its been a couple of weeks now since the diamonds were distributed... has the economy failed? will it really fail?
2 Leoville lag caused by shop signs. Obviously, there would have to be some culling of shops/shop signs in Leoville spawn area.
a) put a new town 'NeoLeoville' in the new square of the map and use a stargate or other method to get there from Lobby or Leoville Spawn and restrict each centre's shop numbers. Divide shopping areas across the map to avoid concentration. Use stargates or other means to achieve this. Is it possible to restrict shop signs so that they can only be made in certain areas?
3 Map edge problem.. the site of the joining of the two maps causes huge visual scars on the map involving many millions of blocks.
a) Use the southern or eastern edge of the current area to adjoin the new square so it doesn't show on the dyn map.
b) Make a single road and rail to the new area and build a fantastic bridge to cross the divide
c) Give each player a section of the join to work on, to smooth out the disparity in imaginative ways, making the endeavor a community project taking place maybe over many months.
d) Moderators use world edit to alleviate the contrast. I don't know enough about world edit to know if this is possible.. please feel free to tell me if it isn't, but it seems to be a mighty powerful tool. Please tell me truly; again, not just because you don't like my dream.
Final thought... I quite like the idea of mayors in the new towns that might spring up - no reason we shouldnt still do that, even if the current map stays part of TwitCraft 2014...
Ok.. thats it.. please tell me truly if this is just a crap idea, but I still feel that its possible, just not being considered because its a bit more difficult, or someone wants a 'clean slate' approach.
I have grown to love TwitCraft in my relatively short time here. Maybe my dream is pie in the sky, but there, that's what dreams are.
Home, where my thought’s escaping
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Silently for me
Home, where my music’s playing
Home, where my love lies waiting
Silently for me
- PosterAnonymous
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Re: Tell Us Your Own Perfect TWiTCraft 1.7 Solution
Reminder: We'll discuss the varying proposals in another thread. Right now, just dream. 
PosterAnonymous,
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- Warriorbox
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Re: Tell Us Your Own Perfect TWiTCraft 1.7 Solution
PosterAnonymous wrote:
Please take your time and really think through how you'd want to incorporate the new changes that are coming in the next update. Also, look back at the responses to threads previously dealing with this subject and accommodate for the concerns brought up in those threads (i.e. the massive chunk walls that simply expanding the map would create).
Hope my post meets that brief.
Home, where my thought’s escaping
Home, where my music’s playing
Home, where my love lies waiting
Silently for me
Home, where my music’s playing
Home, where my love lies waiting
Silently for me
- DragonofHalo
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Re: Tell Us Your Own Perfect TWiTCraft 1.7 Solution
Spent a few hours thinking on this when I should've been doing Geography.
I love the current map. I love everything about it, from the Sky 5 to Sheep Port to Tardis-es numbers 1-25. However, I love the idea of major cities with mayors and new biomes and such just as much.
(Starting this off like every cheesy school essay ever)
If I were the supreme dictator of the server, I would try to transfer everything (or almost everything) onto this new world. I'll get to how I imagine this happening later. Inventory would be completely wiped, as well as chests. No items are brought over. Period. Money is a different story. A percentage (15-30% of total money accumulated) could be transferred to help the older players get back on their feet and continue with their projects. In my opinion, it's not right to have a player that's spent the past year on the server building up their supplies and wealth and then resetting them to the same level as g3n3ric_eXample_n00bdoode.
This has been discussed multiple times and I love it: mayors with their own separate cities all linked by some form of teleportation. (Stargates, /spawn 1-4, command blocks, whatever.) Won't bother discussing something that's been discussed in depth elsewhere.
Now onto how to get every important/active build ever onto the new world.
If possible, put the current map into a push it somewhere else type state. Let the players start scouting out the new map, find and set up a good location for their old build, and then ask a mod to world edit it in.
To save hassle for the mods, players have to get rid of all chests in their build themselves. I don't know how pushitsomewhereelse works, but possibly have the player go into their push it build, hunt down the chests, dispose of them, and then have a mod do a quick block count and go from there.
World edit takes time, and the mods do in fact have lives. There will be a waiting list to get your build put onto the new world. This is fact. Deal with it. Good thing about this is that the mods can politely suggest to g3n3ric_eXample_n00bdoode with his/her/its cobble box to find a location and try to rebuild, as the waiting list is rather long. G3n3ric_eXample_n00bdoode will more than likely get impatient and take that suggestion, saving the mods some time. Probably. Fingers crossed.
Barring that, allow both the current and the new world to be played on at once. Alert all players that the world will be resetting. Players can, again, scout out their area for their build in the new world, prepare the area, and then go back into the current world and get rid of the chests in the build they want transferred over. (They can destroy everything or just move it off-site.) This will hopefully keep the flood of world edit pleas from completely overwhelming the mods at once and they can take their time transferring builds over. (Like over an X-month period. Cutoff time for world edit requests could be the 1.8 update.)
For this idea, put as much work on the players as possible. If you really want your build transferred that badly, you have to put some effort in. Measuring and excavating a nice flat area for your build, clearing the building of chests, etc. (Except for those iconic builds mentioned and/or decided on in the Preservation Society thread)
Problem: What's stopping g3n3ric_eXample_n00bdoode from pouring all of his diamonds into blocks and placing them throughout his box, requesting a world edit and later removing the blocks for "redecorating?"
Answer: I got nothing. Having a mod region somebody's house and saying they can't change blocks defeats the purpose of bringing builds over. Only thing I can think of is holding players to honor code (and seeing how some people :cough, one of the noobish horde, cough: behaved with the diamond blocks from the "incident", honor code ain't the best plan) or having the mods use good judgment that might not be considered "fair" but is completely sensible.
Example: generic_eXample_n00bdoode is suddenly running around with diamond armor two days into the world reset. Mods check it out, see that the 3 diamond blocks that made up his/her/its floor are missing, question him, and he says "i waz redecoreighting." :/
So... yeah. My dreams aren't perfectly planned out.
Anywho, just wanted to toss some plans out there. I love many of the ideas that have been thrown around so far and I won't bother repeating them in detail.
Oh, and I call dibs on South West Mesa biome in the new update.
I love the current map. I love everything about it, from the Sky 5 to Sheep Port to Tardis-es numbers 1-25. However, I love the idea of major cities with mayors and new biomes and such just as much.
(Starting this off like every cheesy school essay ever)
If I were the supreme dictator of the server, I would try to transfer everything (or almost everything) onto this new world. I'll get to how I imagine this happening later. Inventory would be completely wiped, as well as chests. No items are brought over. Period. Money is a different story. A percentage (15-30% of total money accumulated) could be transferred to help the older players get back on their feet and continue with their projects. In my opinion, it's not right to have a player that's spent the past year on the server building up their supplies and wealth and then resetting them to the same level as g3n3ric_eXample_n00bdoode.
This has been discussed multiple times and I love it: mayors with their own separate cities all linked by some form of teleportation. (Stargates, /spawn 1-4, command blocks, whatever.) Won't bother discussing something that's been discussed in depth elsewhere.
Now onto how to get every important/active build ever onto the new world.
If possible, put the current map into a push it somewhere else type state. Let the players start scouting out the new map, find and set up a good location for their old build, and then ask a mod to world edit it in.
To save hassle for the mods, players have to get rid of all chests in their build themselves. I don't know how pushitsomewhereelse works, but possibly have the player go into their push it build, hunt down the chests, dispose of them, and then have a mod do a quick block count and go from there.
World edit takes time, and the mods do in fact have lives. There will be a waiting list to get your build put onto the new world. This is fact. Deal with it. Good thing about this is that the mods can politely suggest to g3n3ric_eXample_n00bdoode with his/her/its cobble box to find a location and try to rebuild, as the waiting list is rather long. G3n3ric_eXample_n00bdoode will more than likely get impatient and take that suggestion, saving the mods some time. Probably. Fingers crossed.
Barring that, allow both the current and the new world to be played on at once. Alert all players that the world will be resetting. Players can, again, scout out their area for their build in the new world, prepare the area, and then go back into the current world and get rid of the chests in the build they want transferred over. (They can destroy everything or just move it off-site.) This will hopefully keep the flood of world edit pleas from completely overwhelming the mods at once and they can take their time transferring builds over. (Like over an X-month period. Cutoff time for world edit requests could be the 1.8 update.)
For this idea, put as much work on the players as possible. If you really want your build transferred that badly, you have to put some effort in. Measuring and excavating a nice flat area for your build, clearing the building of chests, etc. (Except for those iconic builds mentioned and/or decided on in the Preservation Society thread)
Problem: What's stopping g3n3ric_eXample_n00bdoode from pouring all of his diamonds into blocks and placing them throughout his box, requesting a world edit and later removing the blocks for "redecorating?"
Answer: I got nothing. Having a mod region somebody's house and saying they can't change blocks defeats the purpose of bringing builds over. Only thing I can think of is holding players to honor code (and seeing how some people :cough, one of the noobish horde, cough: behaved with the diamond blocks from the "incident", honor code ain't the best plan) or having the mods use good judgment that might not be considered "fair" but is completely sensible.
Example: generic_eXample_n00bdoode is suddenly running around with diamond armor two days into the world reset. Mods check it out, see that the 3 diamond blocks that made up his/her/its floor are missing, question him, and he says "i waz redecoreighting." :/
So... yeah. My dreams aren't perfectly planned out.
Anywho, just wanted to toss some plans out there. I love many of the ideas that have been thrown around so far and I won't bother repeating them in detail.
Oh, and I call dibs on South West Mesa biome in the new update.
"If you say plz because it's shorter than please, then I will say no because it is shorter than yes." -Techdolphin
30th September, 2013
30th September, 2013
- Timberwolf1777
Re: Tell Us Your Own Perfect TWiTCraft 1.7 Solution
I have nothing to add to warriorbox's post. She stated my dream exactly.
- NightWorldSky
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Re: Tell Us Your Own Perfect TWiTCraft 1.7 Solution
In reply to warrior, A plugin called VoxelSniper. It is great for terraforming( would work best to straiten maps edge) just a tip for the Mods if hey proceed with warriors idea
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- SWfan85
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Re: Tell Us Your Own Perfect TWiTCraft 1.7 Solution
I might be one of the few who doesn't have strong feelings one way or the other. I could make an argument for either main solution, and would be fine with either one.
Though there is something kind of exciting about starting fresh on a "strange new world". I could imagine walking through a portal, or "gate", and finding myself suddenly faced with a new and (mostly) unsettled world. Seeking out that "perfect spot".
That being said, should the option to start fresh be chosen, I don't feel I can comment on taking over items or money as I don't have much of either. I haven't been much of a part of the TWiTCraft economy, but I hope to remedy that as soon as I find my niche.
But I do think that completely scrapping the old TWiTCraft would be a loss. If it wouldn't impact server performance, I'd suggest leaving the old map intact, locked down against editing, of course, as sort of a living museum. Maybe even using the current museum building as the entrance. Just a thought.
Though there is something kind of exciting about starting fresh on a "strange new world". I could imagine walking through a portal, or "gate", and finding myself suddenly faced with a new and (mostly) unsettled world. Seeking out that "perfect spot".
That being said, should the option to start fresh be chosen, I don't feel I can comment on taking over items or money as I don't have much of either. I haven't been much of a part of the TWiTCraft economy, but I hope to remedy that as soon as I find my niche.
But I do think that completely scrapping the old TWiTCraft would be a loss. If it wouldn't impact server performance, I'd suggest leaving the old map intact, locked down against editing, of course, as sort of a living museum. Maybe even using the current museum building as the entrance. Just a thought.
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- Robrotheram
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Re: Tell Us Your Own Perfect TWiTCraft 1.7 Solution
Had this as a thought
First we keep the old map, and extend with the new 1.7, I assume the world chunks errors will probably get fixed. In the centre of the new area we create the start of the new city. We will redesign the lobby world that has an area for survival with a number of different portals that go to leoville the new city built in the 1.7 and few different cities if they want a portal for example sky5, airfield other well established cities.
First we keep the old map, and extend with the new 1.7, I assume the world chunks errors will probably get fixed. In the centre of the new area we create the start of the new city. We will redesign the lobby world that has an area for survival with a number of different portals that go to leoville the new city built in the 1.7 and few different cities if they want a portal for example sky5, airfield other well established cities.
Re: Tell Us Your Own Perfect TWiTCraft 1.7 Solution
Rather that just adding on to the world. Why don't we just have a resource world type portal setup to a new world. Either way a new map on the edge of our current world is going to feel like a new world. I'm not sure it makes much difference where the world is.

Re: Tell Us Your Own Perfect TWiTCraft 1.7 Solution
I too would like to see the world borders expanded with 1.7 and a new Twit city created there. Then have a way of instant transportation between the two main cities.
This way, people who want to start fresh are more than welcome to delete their inventories and abandon their current builds/items and start fresh in the new biomes.
This way, people who want to start fresh are more than welcome to delete their inventories and abandon their current builds/items and start fresh in the new biomes.
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