Grand Compromise
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- VanteS
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Grand Compromise
Warning, the following proposal is mine and mine alone, none of the other mods have been consulted on the subject and this proposal is not official it is merely my attempt at uniting the community on the prospect of resetting the survival map.
So I've been thinking of a "Grand Compromise" that would get everyone on board for a map reset after 1.7 is released. The hangup is player's losing builds that they've been working on over the past year and a half.
If we did a map reset it should be a complete reset, no moving inventories to the new world and no moving builds to the new world. If you are going to start out fresh, start out fresh. I don't want to compromise.
However, a new map would compel us to implement things like stargates and additional Leoville type cities that would spread out the population and reduce demand for land near spawn.
Wouldn't it be great if we had five Leoville spawn type cities, one in the center of the map and four other cities 3000 blocks from the center in each direction all linked by Stargates and each showcasing noteworthy player builds from our current map?
So when you first log in to the server you are given a choice of five cities to visit. With the way Stargates work, a priority isn't given to any of the destinations so this would help alleviate overpopulation in any single city.
There would be a Central, North, South, East and West Leoville city all linked using Stargates. Each of them would have a different theme, one could be Fort Valkyrie as a medieval themed city, another would be anchored by the Citadel as a fantasy type city, another would be a modern city surrounded by modern homes, another could be a main street Petaluma city and would include the brickhouse and the last could be a commercial city for shopping that would include things like the FM, Dio's mall and even an airport!
This would encourage people to continue working on their community builds, in fact it might spur players to build spawn worthy type builds in our existing world.
We would use world edit to move existing builds to these cities in the new world and we could have players help build up new cities and have valued players direct the building of each city.
For instance PosterAnonymous could be the "mayor" of the modern city and would help guide its construction and work to prevent "derp" from surrounding it. Mayors would also make sure infrastructure is set up from the very start with growth in mind thereby avoiding the hodgepodge of roads and rail systems that may be dizzying to new players in our current world and be better off then you are. Each would be regioned and mayors would have the ability to add/remove players to the region for construction.
This would prevent the loss of noteworthy builds in our current world, in fact these builds would become even more important since they would become part of spawn. I think it's important to note that these "spawn cities" are built entirely in survival mode and will showcase the imagination and diligence of our best and most valued players. Of course the mod city and the lobby will be the exception.
With so many cities, why visit each one you ask? Well, each "spawn city" would have a specialized TWiTMart. Need to buy one of those neat full stone slabs? Visit the TWiTMart at Fort Valkyrie. Want to buy a famous youtuber's player skull? Visit the TWiTMart in derp city or whatever. Want to take part in a competition? Visit the Aquadome in the modern city.
Time and effort to build and organize these cities is going to be huge but I feel we have the community to do it, it would be amazing if we did.
Now, we wont be able to move all builds to these cities but with the help of the mayors we should try to incorporate as many noteworthy builds as we can. The giant cobble castle you've been working on over the past six months? Sorry, its not going to make the transition. You are going to have to start over, but isn't that why we play MineCraft? So we can, you know, Mine and Craft!
If we go forward with this plan it would finally get stargates in play, it would help alleviate strain in and around Leoville and we would get new biomes to boot!
What do you think?
So I've been thinking of a "Grand Compromise" that would get everyone on board for a map reset after 1.7 is released. The hangup is player's losing builds that they've been working on over the past year and a half.
If we did a map reset it should be a complete reset, no moving inventories to the new world and no moving builds to the new world. If you are going to start out fresh, start out fresh. I don't want to compromise.
However, a new map would compel us to implement things like stargates and additional Leoville type cities that would spread out the population and reduce demand for land near spawn.
Wouldn't it be great if we had five Leoville spawn type cities, one in the center of the map and four other cities 3000 blocks from the center in each direction all linked by Stargates and each showcasing noteworthy player builds from our current map?
So when you first log in to the server you are given a choice of five cities to visit. With the way Stargates work, a priority isn't given to any of the destinations so this would help alleviate overpopulation in any single city.
There would be a Central, North, South, East and West Leoville city all linked using Stargates. Each of them would have a different theme, one could be Fort Valkyrie as a medieval themed city, another would be anchored by the Citadel as a fantasy type city, another would be a modern city surrounded by modern homes, another could be a main street Petaluma city and would include the brickhouse and the last could be a commercial city for shopping that would include things like the FM, Dio's mall and even an airport!
This would encourage people to continue working on their community builds, in fact it might spur players to build spawn worthy type builds in our existing world.
We would use world edit to move existing builds to these cities in the new world and we could have players help build up new cities and have valued players direct the building of each city.
For instance PosterAnonymous could be the "mayor" of the modern city and would help guide its construction and work to prevent "derp" from surrounding it. Mayors would also make sure infrastructure is set up from the very start with growth in mind thereby avoiding the hodgepodge of roads and rail systems that may be dizzying to new players in our current world and be better off then you are. Each would be regioned and mayors would have the ability to add/remove players to the region for construction.
This would prevent the loss of noteworthy builds in our current world, in fact these builds would become even more important since they would become part of spawn. I think it's important to note that these "spawn cities" are built entirely in survival mode and will showcase the imagination and diligence of our best and most valued players. Of course the mod city and the lobby will be the exception.
With so many cities, why visit each one you ask? Well, each "spawn city" would have a specialized TWiTMart. Need to buy one of those neat full stone slabs? Visit the TWiTMart at Fort Valkyrie. Want to buy a famous youtuber's player skull? Visit the TWiTMart in derp city or whatever. Want to take part in a competition? Visit the Aquadome in the modern city.
Time and effort to build and organize these cities is going to be huge but I feel we have the community to do it, it would be amazing if we did.
Now, we wont be able to move all builds to these cities but with the help of the mayors we should try to incorporate as many noteworthy builds as we can. The giant cobble castle you've been working on over the past six months? Sorry, its not going to make the transition. You are going to have to start over, but isn't that why we play MineCraft? So we can, you know, Mine and Craft!
If we go forward with this plan it would finally get stargates in play, it would help alleviate strain in and around Leoville and we would get new biomes to boot!
What do you think?
- edwin
- Posts: 45
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- Location: washington indiana
- Minecraft username: thejoker344
Re: Grand Compromise
im in as long as i dont lose sandale or lakedale ... it seems like a wonderful idea
- gregor1942
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Re: Grand Compromise
sounds good would love it if one of my tardis's got moved over but wont be too upset if it doesnt
Mayor of Chadville! Like the mayor from Portlandia.
Owner of

Owner of

- VanteS
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Re: Grand Compromise
Cool, but lets change our line of thinking, instead of "What build of mine would I want moved over to a new server" lets think about what build by somebody else should be moved to a new map. Keep in mind, they should be noteworthy and less about about building the biggest most extravagant build but more of a community minded build like say the Aquadome.
Re: Grand Compromise
I have a few questions. Some of these are specific to your proposal, and some are not. I'm just looking for your opinion.
Will we hold a vote on which builds are selected for the spawn sites?
How much authority will each mayor have?
How large would the spawn areas be?
How will we handle ownership in the new "wilderness"? Will it be a mad scramble to put down signs near spawn?
Will we hold a vote on which builds are selected for the spawn sites?
How much authority will each mayor have?
How large would the spawn areas be?
How will we handle ownership in the new "wilderness"? Will it be a mad scramble to put down signs near spawn?
- VanteS
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Re: Grand Compromise
If we could get everyone on board with this proposal I think we could work out the particulars afterward.
I think that the community should help answer the questions you are asking.
How much authority do you think the mayors should have? How should we vote on the builds for the spawn sites?
As for the spawn area size, probably similar in size to our current Leoville.
Ownership of the new wilderness area surrounding the new spawn cities would first be offered to volunteers that help build up the new spawn cities. Afterwards it will be first come first serve as it was in our current world. I would lean heavily on the mayors to make sure land is distributed evenly to players and that no player dominates land ownership on the border of his spawn city. I would go so far to say that a Mayor would have a sphere of influence surrounding his city. Somebody builds a derp tower on his border he can have a mod remove it.
It is interesting to think about how these cities might be ran, there may be good mayors and not so good mayors and some cities may be more organized then others. Some people may move from cities because of mayoral conduct.
I think that the community should help answer the questions you are asking.
How much authority do you think the mayors should have? How should we vote on the builds for the spawn sites?
As for the spawn area size, probably similar in size to our current Leoville.
Ownership of the new wilderness area surrounding the new spawn cities would first be offered to volunteers that help build up the new spawn cities. Afterwards it will be first come first serve as it was in our current world. I would lean heavily on the mayors to make sure land is distributed evenly to players and that no player dominates land ownership on the border of his spawn city. I would go so far to say that a Mayor would have a sphere of influence surrounding his city. Somebody builds a derp tower on his border he can have a mod remove it.
It is interesting to think about how these cities might be ran, there may be good mayors and not so good mayors and some cities may be more organized then others. Some people may move from cities because of mayoral conduct.
- Timberwolf1777
Re: Grand Compromise
I just want to say Thank You to Vantes for the obviously well thought out and considered proposal to find a compromise that will address the needs of most of the Twitcraft community while still allowing for the possibility of a complete fresh start. I appreciate the time and effort involved.
I will, of course, support whatever decision the community decides is best.
That said, I want to live in the home I built and love, not just look at it. If a reset happens and, for whatever reason I do not decide to leave the game because of it, then I would ask that the citadel not become one of the spawn city builds, or I be given any community responsibilty whatsoever, as I will likely be spending the next 6 months regathering the resources and rebuilding my home from scratch so I can live in it again. It would feel like a gigantic waste of time as I already built it once but it seems that I cannot express strongly enough that I LOVE my home, spent astronomical amounts of time building and perfecting it, and desperately want to live only there. New build experiments are always fun too (see Warriorbox's new tower in my backyard) but I must live in the house I made. Logging into my home is a cathartic experience that relaxes me and allows for me to escape from the stresses of real life. My minecraft home simply makes me smile ... every time. Losing my ability to live there to a world reset would require me to either remake it or probably depart. I can only assume vantes doesn't quite personally understand this type of commitment to a build as he often has a new home in a new place in a new style. From west to north to now the desert in east leoville, he seems quite happy to move around and constantly reinvent his experience. In opposition, the current Citadel was a dream I had and started prototyping in single player survival back in the winter of 2011. It has been a goal since day 1 of public Twitcraft.... thats all I got.
Thanks for listening.
I will, of course, support whatever decision the community decides is best.
That said, I want to live in the home I built and love, not just look at it. If a reset happens and, for whatever reason I do not decide to leave the game because of it, then I would ask that the citadel not become one of the spawn city builds, or I be given any community responsibilty whatsoever, as I will likely be spending the next 6 months regathering the resources and rebuilding my home from scratch so I can live in it again. It would feel like a gigantic waste of time as I already built it once but it seems that I cannot express strongly enough that I LOVE my home, spent astronomical amounts of time building and perfecting it, and desperately want to live only there. New build experiments are always fun too (see Warriorbox's new tower in my backyard) but I must live in the house I made. Logging into my home is a cathartic experience that relaxes me and allows for me to escape from the stresses of real life. My minecraft home simply makes me smile ... every time. Losing my ability to live there to a world reset would require me to either remake it or probably depart. I can only assume vantes doesn't quite personally understand this type of commitment to a build as he often has a new home in a new place in a new style. From west to north to now the desert in east leoville, he seems quite happy to move around and constantly reinvent his experience. In opposition, the current Citadel was a dream I had and started prototyping in single player survival back in the winter of 2011. It has been a goal since day 1 of public Twitcraft.... thats all I got.
Thanks for listening.
- edwin
- Posts: 45
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- Minecraft username: thejoker344
Re: Grand Compromise
i second timberwolfs idea i have to much time to see it just be gone
- VanteS
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Re: Grand Compromise
Timberwolf1777 wrote:edwin wrote:i second timberwolfs idea i have to much time to see it just be gone
My minecraft home simply makes me smile ... every time. Losing my ability to live there to a world reset would require me to either remake it or probably depart.
So at what point would you agree to a survival map reset, if any? Would it take a brand new feature from Mojang only available in a new map, is there a time frame like maybe a year from now you would be open to the idea?
Or would you be perfectly happy playing on the current survival map for the next 10 years?
- Timberwolf1777
Re: Grand Compromise
Honestly? As long as I get to have my region & home (aka the citadel) as my home/property/etc, I am happy to take the minecraft world in whatever way it presents itself. So if my choice is between twitcraft "as is" with my home intact for 10 years VS a world wipe where I lose it but get new chunks/biomes/etc, I'll take the "keep as is for 10 years" option ... but thats just me and I do understand that my opinion may not be whats best for everyone.
Re: Grand Compromise
Personally, I greatly disagree with the idea of starting out fresh, because not only have I been working on a town over the past year and a half, and Hyrule castle since October, losing those would REALLY REALLY suck for me, however the idea of starting out fresh and multiple cities like you have would incline me to play again after I got over losing all that. I'm for it, but I would like a 3 day or 30 minute 'til reset notification. Just so I have time to say goodbye to everything, maybe throw a goodbye party.
Hyrule's Protector/Founder/Mayor.
- VanteS
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Re: Grand Compromise
Cool, thanks for answering Timber and Link I think Hyrule castle is amazing I don't see why we couldn't bring it over to a new map if we went with my proposal and brought over some existing builds. That could even be the anchor for one of the cities.
Re: Grand Compromise
Timberwolf1777 wrote:Honestly? As long as I get to have my region & home (aka the citadel) as my home/property/etc, I am happy to take the minecraft world in whatever way it presents itself. So if my choice is between twitcraft "as is" with my home intact for 10 years VS a world wipe where I lose it but get new chunks/biomes/etc, I'll take the "keep as is for 10 years" option ... but thats just me and I do understand that my opinion may not be whats best for everyone.
It's not just you, I agree as well.
Hyrule's Protector/Founder/Mayor.
- VanteS
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Re: Grand Compromise
Ok guys, I'll stop trying to convince you to reset the survival map, clearly we aren't interested in it.
I'll take the walk of shame back to SGS Diamond Depository to count my diamonds, tail neatly tucked in between my legs.
I'll take the walk of shame back to SGS Diamond Depository to count my diamonds, tail neatly tucked in between my legs.
- Timberwolf1777
Re: Grand Compromise
Wait wait wait .. not saying not interested at all ... just saying that I need my house/region to come with AS my house/ region ... not some untouchable spawn building. I'll even embrace the added role/resposibility of being a moderator if necessary in order to keep my home. I'll do almost anything. Take the world. Take my money. Take my shop. Take my exp grinders. Take my backyard. Take my garden. Take my stockpile ... just PLEASE dont take my region & home...
Last edited by Timberwolf1777 on 08 Sep 2013, 20:58, edited 2 times in total.
- VanteS
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Re: Grand Compromise
heh, ok, I'll back off for a bit either way and let other people join in on the discussion here or in the other thread.
- FreonKnight
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Re: Grand Compromise
I just want to put in my two cents again since everyone else is doing so.
Seems like everyone is happy to have a new map if they get to move their old stuff. I'll add my name to the list. I have no expectation to have an entire Naval Air Station plopped next to any spawn point on the new map nor do I ask it to be. I am more than happy to have the Airfield positioned all the way in a corner of the new map since I don't mind long minecart rides and actually want to be away from spawn points and other players.
Yes, I know that an Airfield is a gigantic piece of land, but I think my request is fair in the sense that most players don't go to the corners of the world anyway and I actually prefer to be by my lonesome. Also, the Airfield Runway itself took more than a year to build, and as simple as it may look, it's a lot of snow and stone three layers thick with a support rail under it.
But, if it's too big to ask for or move, then I'd request my region/home like Timberwolf1777, which for me is my Air Traffic Control Tower (although without a runway, would look weird on its own). Also more than a year in the making, it is truly "home" for me. In all of my adventures in TWiTCraft, with real estate I acquire with vast amounts of money, I never really cared for many of them nor used them. vantes can testify to the fact that I bought a NGTflyer house, let it sit unused forever, and sold it to vantes without ever using or deploying chests in it.
So in summary, new map is cool, but can I please have my Airfield placed at the remote corner of the new map please? Thanks much.
P.S. And if like Timberwolf1777, I have to embrace the added role/responsibility of being a moderator and maintain order on the server since I'm practically online all the time and enforce laws and regulations irl, I'll do it if necessary in order to keep my home.
Seems like everyone is happy to have a new map if they get to move their old stuff. I'll add my name to the list. I have no expectation to have an entire Naval Air Station plopped next to any spawn point on the new map nor do I ask it to be. I am more than happy to have the Airfield positioned all the way in a corner of the new map since I don't mind long minecart rides and actually want to be away from spawn points and other players.
Yes, I know that an Airfield is a gigantic piece of land, but I think my request is fair in the sense that most players don't go to the corners of the world anyway and I actually prefer to be by my lonesome. Also, the Airfield Runway itself took more than a year to build, and as simple as it may look, it's a lot of snow and stone three layers thick with a support rail under it.
But, if it's too big to ask for or move, then I'd request my region/home like Timberwolf1777, which for me is my Air Traffic Control Tower (although without a runway, would look weird on its own). Also more than a year in the making, it is truly "home" for me. In all of my adventures in TWiTCraft, with real estate I acquire with vast amounts of money, I never really cared for many of them nor used them. vantes can testify to the fact that I bought a NGTflyer house, let it sit unused forever, and sold it to vantes without ever using or deploying chests in it.
So in summary, new map is cool, but can I please have my Airfield placed at the remote corner of the new map please? Thanks much.
P.S. And if like Timberwolf1777, I have to embrace the added role/responsibility of being a moderator and maintain order on the server since I'm practically online all the time and enforce laws and regulations irl, I'll do it if necessary in order to keep my home.
- edwin
- Posts: 45
- Joined: 08 Feb 2013, 11:10
- Location: washington indiana
- Minecraft username: thejoker344
Re: Grand Compromise
10 years
- edwin
- Posts: 45
- Joined: 08 Feb 2013, 11:10
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Re: Grand Compromise
unless there is a way that i can download the current twitcraft to play on my home computer?
- PosterAnonymous
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Re: Grand Compromise
At the end of the day, I think we're clinging to this old map in addition to the old way of doing things at the cost of gaining newer players and retaining current players.
I'm getting to the point that I could even stand to see the Aquadome go, personally. Based solely upon my personal observation, the server has lost a significant amount of the *quality* population. Some of it is because of "Back to School", some of it is general Minecraft fatigue, and some of it is because there's nothing really going on on the main survival map to encourage return visits.
This becomes more apparent when you note that regular players have started drifting off to other modes of gameplay ( :cough FEED THE BEAST cough: ) or have stopped playing as frequently/altogether (ME) because they're bored with the current server. I know people don't like the idea of PvP (or change in general) because it makes doing things more difficult, but I really think that adding something like the factions and towny mods would bring some life back into the server because it would encourage players to cooperate. Towns would be safe havens free from fighting and more than one town would be established across the map. The different mayors could manage the towns to make sure that the buildings matched a certain theme, signs and chests were kept to a minimum, and that transportation in and around the town was adequate. The players who enjoy going it alone would be free to build their cobble boxes by themselves outside of any township, but it would be akin to a giant neon sign saying "Come attack me!" Griefing would still be a bannable offense, so you would technically be safe once you entered your cobble home, but nothing would stop a group of players from waiting outside for you or entering a cave system under your house and waiting for you there.
Would this increase complaints from a handful of players and possibly cause some to leave? Yes, but I think it's worth trying because the current status quo has become stagnant in my view. As a compromise, maybe we could start a map with this set up and leave the current survival map up as is - Editing and all? This would allow players to ease into the new structure and the status could be reevaluated after a few months.
I'm getting to the point that I could even stand to see the Aquadome go, personally. Based solely upon my personal observation, the server has lost a significant amount of the *quality* population. Some of it is because of "Back to School", some of it is general Minecraft fatigue, and some of it is because there's nothing really going on on the main survival map to encourage return visits.
This becomes more apparent when you note that regular players have started drifting off to other modes of gameplay ( :cough FEED THE BEAST cough: ) or have stopped playing as frequently/altogether (ME) because they're bored with the current server. I know people don't like the idea of PvP (or change in general) because it makes doing things more difficult, but I really think that adding something like the factions and towny mods would bring some life back into the server because it would encourage players to cooperate. Towns would be safe havens free from fighting and more than one town would be established across the map. The different mayors could manage the towns to make sure that the buildings matched a certain theme, signs and chests were kept to a minimum, and that transportation in and around the town was adequate. The players who enjoy going it alone would be free to build their cobble boxes by themselves outside of any township, but it would be akin to a giant neon sign saying "Come attack me!" Griefing would still be a bannable offense, so you would technically be safe once you entered your cobble home, but nothing would stop a group of players from waiting outside for you or entering a cave system under your house and waiting for you there.
Would this increase complaints from a handful of players and possibly cause some to leave? Yes, but I think it's worth trying because the current status quo has become stagnant in my view. As a compromise, maybe we could start a map with this set up and leave the current survival map up as is - Editing and all? This would allow players to ease into the new structure and the status could be reevaluated after a few months.
PosterAnonymous,
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