On the State of TWiTCraft

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Re: On the State of TWiTCraft

Postby VanteS » 08 Sep 2013, 18:16

uekitree wrote:I'm just wondering if I'm the only person who thinks these crazy border errors are amazing.


Aesthetically it is a nightmare, imagine a wall like that 10,000 blocks wide in each direction, some people have a fit with cobble boxes.

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Re: On the State of TWiTCraft

Postby Timberwolf1777 » 08 Sep 2013, 18:21

I guess that begs the question: who cares? I mean with the edge 5000 blocks from both proposed spawn locations which could be connected via netherroad & stargates, are the aesthetics of it really going to be that obtrusive?

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Re: On the State of TWiTCraft

Postby VanteS » 08 Sep 2013, 18:30

VanDerProtofsky wrote:To further expand on this idea, I was thinking that Curley and the mods should temporarily install VoxelSniper and create a Cataclysm-style chasm between the old and new map, by eroding and brushing down even the most drastic of changes to the terrain. I mention the chasm idea as it could be useful in "explaining" the sudden changes of biome/elevation between the old and new lands.


If we did that it would no longer be a vanilla generated map, at that point why not give everyone creative to help smooth out terrain changes as well.

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Re: On the State of TWiTCraft

Postby VanteS » 08 Sep 2013, 18:40

Timberwolf1777 wrote:I guess that begs the question: who cares? I mean with the edge 5000 blocks from both proposed spawn locations which could be connected via netherroad & stargates, are the aesthetics of it really going to be that obtrusive?


I care, it will look grotesque on the dynmap. This reminds me of the fence story from Steve Jobs:

Isaacson: Paul Jobs was a salt-of-the-earth guy who was a great mechanic. And he taught his son Steve how to make great things. And he--once they were building a fence. And he said, "You got to make the back of the fence that nobody will see just as good looking as the front of the fence. Even though nobody will see it, you will know, and that will show that you're dedicated to making something perfect."

“For you to sleep well at night, the aesthetic, the quality, has to be carried all the way through.”

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Re: On the State of TWiTCraft

Postby VanDerProtofsky » 08 Sep 2013, 19:15

VanteS wrote:If we did that it would no longer be a vanilla generated map, at that point why not give everyone creative to help smooth out terrain changes as well.


Hmm, would that matter for a small radius on the boundary? say, 8 or 12 blocks from the edge on either side? It would be a very small percentage of the map that is effectively non-vanilla, and could perhaps be done in a way to not bring an additional advantage (e.g. avoid extra ores or "useful" resources). It would not even have to be a chasm; the smoothing brushes could just be used instead.

Giving others who wish to help transitioning creative might be handy :P A zone of that length would take a while to transition.

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Re: On the State of TWiTCraft

Postby VanteS » 08 Sep 2013, 19:35

So 8 or 12 blocks from the edge on both sides of the boundary, so lets say 16 blocks wide and lets just say 20 blocks high along the 10,000 block border that would need to be changed to smooth out the boundary. That small percentage of the map that is non-vanilla equals out to 3,200,000 block changes. That is if we only did one border, if we did all four it would be 12.8 million block changes required to transition the biomes.

Sorry, but small percentage or not those are gigantic numbers. It would change the map from a survival map to a creative map.

Also, if you decided to do it by hand in survival it would take years. I've been playing on this server for a year and a half and I only have around 2.5 million block changes.

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Re: On the State of TWiTCraft

Postby PyxisGirl » 08 Sep 2013, 21:38

I'm a long-time Minecrafter, but a newbie to the TWiT server (I was brought in by Helicologo after we both watched OMGChad's Minecraft show.)

I agree that it would be great to have some improvements made to the server. I have a medium-range computer, myself, and experience a lot of lag, as well as a lot of slogging around when I'm in the pixel-busy environment of Leoville.

However, I have to say that, both for my own constructions and some of the amazing things I've seen other people building, it would be very sad to see all of that time, effort, and block acquisition suddenly gone. Might there be a way that you could assist players (if they want to) in copying the things they've built, before they're "construction demolished"? Then when the new land is established, people could both paste their old creations back, and start new ones.

My second imho suggestion is that I think warp points are a great idea. A few of us play on a private server, and the warp points are super-helpful - something like /leoville, /home, /newcity, etc. I don't think are really cheating, they're just a way to travel across the vast expanse of what you guys have created for us without it being tedious. Kind of like airplanes, without the TSA. ;)

Thank you for listening!

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Re: On the State of TWiTCraft

Postby PosterAnonymous » 09 Sep 2013, 10:51

Proposal: Let's consolidate the 1.7 biome discussion to this single thread for ease of communication. Makes more sense and saves us from having to retype our points. :)
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Re: On the State of TWiTCraft

Postby asim0v » 09 Sep 2013, 14:20

PosterAnonymous wrote:Proposal: Let's consolidate the 1.7 biome discussion to this single thread for ease of communication. Makes more sense and saves us from having to retype our points. :)


This thread wasn't even about 1.7 in the first place. It just got dragged in because expanding the world borders was discussed, which won't be a good idea after 1.7 hits. That said, I'm fine with banishing all 1.7 talk to another thread. Though it should be considered in the context of a world border expansion. After 1.7, it's almost certain not to happen.
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Re: On the State of TWiTCraft

Postby abigail » 14 Sep 2013, 09:22

either way i'd like to play on 1.7. i just would rather have hyrule castle pushed forward because i see myself moving onto 1.7 map and leaving old lepville behind depending on pop numbers
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