Bigger / More Regions Please

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Re: Bigger / More Regions Please

Postby asim0v » 20 Jul 2013, 08:42

SWfan85 wrote:So.....will there be more/bigger regions, or not?

There's a lot a back and forth, but I see no decisions.


Yeah, that's the problem. It's summer and most of the mods (myself included) are busy. I'll bring it up for discussion in mod chat and here on the forums (mods have a forum hidden to normal users). In the mean time, here is Dr. House. He likes the idea too.

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Re: Bigger / More Regions Please

Postby thesillychicken » 20 Jul 2013, 09:13

I hate to be rude but I hear this all year round. ;)

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Re: Bigger / More Regions Please

Postby Timberwolf1777 » 21 Jul 2013, 19:02

Well if curley is on board and the mods who regularly check in (ipodparf, asim0v, and vantes) are for it, then maybe it should just be implemented. The inevitable complaints will then happen after the change has occured rather than stalling the whole thing all summer. Sometimes its easier/better to ask for forgiveness rather than permission. Just a thought.

EDIT: Well now that ipod is re-modded (a very good thing) I have edited the above to include him.

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Re: Bigger / More Regions Please

Postby Curley » 23 Jul 2013, 13:49

Now that comicon/nerdtacular have concluded and plugins are roughly stable I can get to work on setting this up. Don't worry guys this will be happening in some form. Keep the suggestions coming.
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Re: Bigger / More Regions Please

Postby SWfan85 » 23 Jul 2013, 16:59

So, Curley, how are you thinking of implementing this? Bigger regions? More regions? Combination of both? I'd personally be happy with either of the last two options.
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Re: Bigger / More Regions Please

Postby DragonofHalo » 23 Jul 2013, 19:24

Thanks Curley! :D
Any way of implementing more/unlimited regions for public works like rails and roads too? (I'm thinking more, so you can cover the entire length of the road with precision and without regioning more area than you need for corners and such)
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Re: Bigger / More Regions Please

Postby Curley » 24 Jul 2013, 12:34

Haven't say down to go over the configs and suggestions yet but probably both. As for the public stuff. Currently any mod is capable of making unlimited regions and theoretically could region up all the roads. We refrained from this originally due to opinions landing the server being hands off on most things outside of leoville to allow for say other players to have competing/better rails or projects and to not stifle innovation not give a certain group or person blessing la from upon high to be THE people to do rails or whatever. I dunno, these things are my real world opinions get me into trouble as they apply to a minecraft world.
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Re: Bigger / More Regions Please

Postby HGLCraft » 24 Jul 2013, 15:32

I do not think there is a need to region the rail etc. although it is vulnerable, (besides the hard work to setup and maintain), it does allow anyone to fix things up if needed, and to help out. I expanded the Northern DOT hub (in consultation with Rob), if it was regioned and he was busy / not around then I could not have done it.


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Re: Bigger / More Regions Please

Postby Goobler » 24 Jul 2013, 18:18

I think dragon is more concerned with the Netherroad and how people have taken it upon themselves to "expand" it as she clearly doesn't want to be expanded by anyone but her and timber due to many reasons the least of which being aesthetic.
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Re: Bigger / More Regions Please

Postby DragonofHalo » 24 Jul 2013, 23:14

Yeah... Goobz hit the nail on the head. I was trying to get that point across without sounding totally selfish :p
However, I do know that there are several other private owned public transport systems that could seriously use a good regioning from the amount of traffic they get and the closeness to spawn.
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Re: Bigger / More Regions Please

Postby SWfan85 » 25 Jul 2013, 04:41

In addition to Dragon's latest point, I've also noticed an increase in mobs spawning within the subterranean rail systems. Some form of region to disable mob spawning would prevent getting randomly sent backwards down a rail because a sheep or creeper spawned in the tunnels. I'm sure there's a way to region to allow players to "patch" and repair infrastructure but prevent mob spawning on and possibly within a reasonable distance of roads / rails. Just my 2 cents.
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Re: Bigger / More Regions Please

Postby Timberwolf1777 » 25 Jul 2013, 08:24

Yeah preventing the mob spawning thing (in addition to preventing griefing that could cause 200 block death drops) were there reasons I used to have the entire skytram system regioned. If a mod wants to take the time to region the whole system again and turn off mob spawning, I still think it is a good idea. Some public systems like the netherroad system could really use some regioning to protect against such things (Like a player digging up & into the lava oceans above) It actually might be a good idea to just region that entire level of the nether. Maybe a 8 block tall volume that is 1500 by 1500 (+/-750 in all directions) centered around the 0, 0 point of the nether to cover all current & possible future roads.

Now if only Poster could teach his horse how to use the netherroad system ... ;)
Last edited by Timberwolf1777 on 25 Jul 2013, 08:44, edited 2 times in total.

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Re: Bigger / More Regions Please

Postby PosterAnonymous » 25 Jul 2013, 08:31

Rail system confusing. I choose horse! :o

If I could bring my horse into the nether, I would throw a few fire-resistance potions onto the bad boy and we'd go swimming! That would rock... Just me and my fire-steed, chillaxing in the nether...

Hrm? Regions?

Yeah, I agree with the biggening idea. Should probably do that.
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Re: Bigger / More Regions Please

Postby DragonofHalo » 25 Jul 2013, 09:48

I have mixed feelings on regioning the entire Nether at Netherroad level. On a personal level, I would absolutely love it. On a not personal level, I'm not too keen on the idea. I may like to think that I own that entire area of the Nether, but unfortunately I don't, and other players might actually decide to make something there. Besides, land is land (no matter how undesirable for anything other than transportation), and if I read correctly, the main reason to only give players one region was to prevent the claiming of ridiculous quantities of land.
Also, I'm aware of several rails and such on the Netherroad level. If we were to region the entire nether, all of those owned rails would be stuck in the region as well. Not too happy about the idea of regioning other people's stuff.
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Re: Bigger / More Regions Please

Postby Timberwolf1777 » 25 Jul 2013, 09:59

You are very considerate dragon. I was just thinking of creating a region for public safety that some mod would "own" but you, myself, and the nonspecific rail owners would be members of. Besides, its the survival nether just below lava ocean level. Theres no glowstone & no quartz. I doubt anyone other than those that have already built (who would also be included in the region) would be upset. Think of it like a government owned land lease. We dont own it, just have permission to build in it to improve public utility.

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Re: Bigger / More Regions Please

Postby DragonofHalo » 25 Jul 2013, 10:15

Meh, still against the idea. Just have a bad gut feeling.
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Re: Bigger / More Regions Please

Postby Timberwolf1777 » 25 Jul 2013, 12:59

Whatever works :) It is your netherroad. I was just trying to find a solution that would be easiest for the mods to claim. Its a heck of a lot easier on them to claim one giant cuboid than try to claim every single road (corners, walls, & ceiling included).

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Re: Bigger / More Regions Please

Postby asim0v » 25 Jul 2013, 13:36

Just to be clear here, I'm a proponent of the idea to allow a person to have an extra regioned building or two, not to allow for region protecting roads/rails all over the place.
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Re: Bigger / More Regions Please

Postby SWfan85 » 25 Jul 2013, 15:31

I don't think they were suggesting that players region roads and the like. I think best that the mods region/protect the infrastructure, not the players.
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Re: Bigger / More Regions Please

Postby VanteS » 25 Jul 2013, 16:57

I don't understand why moderators or anybody should region protect roads/rails.

To set up a region flag to prevent mobs from spawning? If the road or rail is properly lit then mobs wouldn't spawn anyway.

To prevent griefing? Road griefing isn't a big enough concern at the moment to go region protecting all the roads and rail in TWiTCraft, it is impractical.

Also, it would be inconvenient for somebody to have to submit a modreq in order to connect a road to his/her newly built home/project.

I suppose I would be open to regioning a specific road/track if it were prone to griefing.

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