1.6 Bug Report

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1.6 Bug Report

Postby thesillychicken » 10 Jul 2013, 12:38

This thread is designed to report minor to major bugs. Please do not post if a bug/glitch can result in a major abuse by players. Please send a PM to a Mod if you find a bug of that type.

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Re: 1.6 Bug Report

Postby PosterAnonymous » 10 Jul 2013, 12:47

So far, we know about:

- /money not working. Your bank accounts are still available, just not able to transfer money via /money pay <player> or check money status.
- /spawn not working. Use /mvs instead.
- Warriorbox mentioned a delay with weapons. I was playing single-player to test a few things and had a similar problem with my bow. I recommend firing BEFORE you see the whites of their eyes. ;)

Anything else?
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Re: 1.6 Bug Report

Postby gregor1942 » 10 Jul 2013, 15:01

i noticed while playing this morning (Thanks Again for the Gifts PA) that i would get this weird lag when i walked around spawn (not sure if it happened anywhere else though). it was a herky jerky walking thing
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Re: 1.6 Bug Report

Postby VanteS » 10 Jul 2013, 16:22

Spawn is really laggy for me too, pre 1.6 I got around 25-30 fps, now 10-11 fps.

I'm pretty sure its due to all the signs nearby and the way 1.6 renders them as I get similar lag at the Flea Market and Mirage Mall.

I'm afraid we are going to have to live with it until Mojang decides to push a performance update.

PS /modreq isn't working so if you need to report something just /msg or /mail a moderator for help.

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Re: 1.6 Bug Report

Postby thesillychicken » 10 Jul 2013, 16:28

If you do get poor performance consider getting OptiFine it helps out a lot in most situations.

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Re: 1.6 Bug Report

Postby thesillychicken » 10 Jul 2013, 16:31

Chunks getting reset.

Please note this is one area we found (it may be a one time flub). If you happen to find something similar please tell a mod ASAP.

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Re: 1.6 Bug Report

Postby Warriorbox » 14 Jul 2013, 11:30

http://www.flickr.com/photos/83209345@N04/9284211263/in/photostream/

http://www.flickr.com/photos/83209345@N04/9284213539/

Large numbers of ocelots on several parts of my land... great for xp gathering, but getting a bit tiresome.
I reported this already to Vantes and he has seen the problem and will report, just notifying here for the record.
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Re: 1.6 Bug Report

Postby hamy02 » 14 Jul 2013, 11:38

I found a bug where in Flatland, sometimes one may not be able to put items into their inventory from the creative inventory; they must drop it onto the ground and pick it up.
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Re: 1.6 Bug Report

Postby Goobler » 15 Jul 2013, 11:29

So I was trying to dole out some justice in Haloton and noticed this bug, The flint and steel wont work I try to use it and it gives me the message "You're not allowed to use that here."
Food would just take up space that beer could be filling. -PosterAnonymous

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Re: 1.6 Bug Report

Postby PosterAnonymous » 15 Jul 2013, 12:29

Just a note: The permission issues are widespread - That's why /money isn't working at the moment.

Goobz, you forgot one important thing: For Great Justice, you must take off every zig!

EDIT: [LINK REMOVED - Forgot a little of that was NSFW. Google is your friend.], for the kids in the audience who don't know this meme...
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Re: 1.6 Bug Report

Postby nfair » 26 Jul 2013, 12:06

Lift sign bug - If you are going up onto a carpeted block the destination is reported as not safe and you can't go up. Going down onto a carpeted block you appear one block above the carpet and drop onto it.

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Re: 1.6 Bug Report

Postby PosterAnonymous » 26 Jul 2013, 12:12

Ooo... that's a bad one! Thanks!
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Re: 1.6 Bug Report

Postby Curley » 26 Jul 2013, 12:24

-------
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Re: 1.6 Bug Report

Postby Goobler » 04 Aug 2013, 12:25

So i tied my horse via a lead to a sign post in Leoville and was not able to remove it. Then my client crashed so i re logged in the horse was gone, but the lead remained.
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Re: 1.6 Bug Report

Postby asim0v » 04 Aug 2013, 13:16

Goobler wrote:So i tied my horse via a lead to a sign post in Leoville and was not able to remove it. Then my client crashed so i re logged in the horse was gone, but the lead remained.


Yeah, don't attach leads to posts in Leoville unless it's within the bounds of your own lot. I haven't confirmed it, but I'm pretty sure it has to do with WorldGuard. I've personally been called out to unleash horses three times.
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Re: 1.6 Bug Report

Postby PosterAnonymous » 04 Aug 2013, 14:28

Don't log off while on a horse in a Leoville plot either... Lost a horse, saddle, and diamond horse armor magically. :/
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Re: 1.6 Bug Report

Postby asim0v » 09 Aug 2013, 12:15

Not a vanilla Minecraft bug, but don't use punctuation or special characters to name your horse. It will name just fine, but Stables doesn't register the horse as being owned. The developer knows about it and has promised to have it fixed in the next version. We'll get it updated as soon as we can.
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Re: 1.6 Bug Report

Postby DragonofHalo » 11 Aug 2013, 15:46

Just discovered something: You take fall damage when dismounting a horse (claimed or unclaimed) after riding down a few blocks. Fatal after 23 (ish) blocks. It only happens when your end point is lower than your starting point. (So, you can go up, down, sideways and in loop-de-loops and if you dismount on the same Y coord as you first mounted, you'll be perfectly fine.)
Note: This does not happen in single player
Last edited by DragonofHalo on 12 Aug 2013, 09:12, edited 1 time in total.
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Re: 1.6 Bug Report

Postby asim0v » 12 Aug 2013, 08:32

DragonofHalo wrote:Just discovered something: You take fall damage when dismounting a horse (claimed or unclaimed) after riding down a few blocks. Fatal after 23 (ish) blocks.
Note: This does not happen in single player


Sounds like the SMP minecart bug all over again.
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Re: 1.6 Bug Report

Postby Timberwolf1777 » 12 Aug 2013, 09:17

Dont know if this is a game change or a bug but Im seeing mob spawns where they shouldnt be. (At high light levels, sometimes in regions with spawning off, and sometimes right next to players)

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