1.5.1 Bugs
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- Curley
- Moderator / Forum admin
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- Posts: 208
- Joined: 25 Apr 2012, 01:35
- Location: San diego, California
Re: 1.5.1 Bugs
I found a bug. The server admin isn't drunk enough.
Re: 1.5.1 Bugs
I can use lift signs that say they are locked but still work. Had to log off so I didnt test it on doors or other things.

- thesillychicken
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- Posts: 252
- Joined: 27 May 2012, 20:16
- Minecraft username: thesillychicken
Re: 1.5.1 Bugs
I can confirm this Lift signs that are /lock /cprivate no longer work any more so anyone can access areas that once had "locked" signs.
- Warriorbox
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- Posts: 66
- Joined: 31 Mar 2013, 15:12
- Location: This Sceptered Isle
- Minecraft username: Warriorbox
Re: 1.5.1 Bugs
Sowing wheat seeds today, certain blocks wouldnt accept the seeds, they just bounced right up again. It seems that certain blocks of dirt are affected, and planting a seed next to the affected block also bounces the seed out, but if you plant the seed in just the unnaffected block its fine... if that makes sense.
Not sure if this is a bug post-update, but i havent noticed it before.
Not sure if this is a bug post-update, but i havent noticed it before.
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- thesillychicken
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- Posts: 252
- Joined: 27 May 2012, 20:16
- Minecraft username: thesillychicken
Re: 1.5.1 Bugs
Warriorbox wrote:Sowing wheat seeds today, certain blocks wouldnt accept the seeds, they just bounced right up again. It seems that certain blocks of dirt are affected, and planting a seed next to the affected block also bounces the seed out, but if you plant the seed in just the unnaffected block its fine... if that makes sense.
Not sure if this is a bug post-update, but i havent noticed it before.
Make sure the area you are planting them in has the right light levels.
- Curley
- Moderator / Forum admin
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- Posts: 208
- Joined: 25 Apr 2012, 01:35
- Location: San diego, California
Re: 1.5.1 Bugs
Warriorbox, that sounds like how nether wart acts in certain areas of the nether. I don't know enough about minecraft to know if there were any changes to the game that makes it behave that way. Anyone else Able to chime in?
Re: 1.5.1 Bugs
What is the moisture level in the soil? Maybe if the soil is too dry it won't accept the seeds?

- abigail
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- Posts: 248
- Joined: 03 Dec 2012, 08:41
- Location: Toronto, Canada
- Minecraft username: abigailsqueak
Re: 1.5.1 Bugs
if it's the same blocks in the same area with the seeds its probably light. happened to me and when i added a torch it worked fine.
when it comes to moisture the seeds will plant they just grow slowly or not at all
dunno about the netherwarts but im wondering if its a light problem too. the hint that clued me in was that it was the same blocks popping seeds over and over
when it comes to moisture the seeds will plant they just grow slowly or not at all
dunno about the netherwarts but im wondering if its a light problem too. the hint that clued me in was that it was the same blocks popping seeds over and over
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- Mr_The_BOSS
- Posts: 58
- Joined: 29 Aug 2012, 12:38
- Minecraft username: Mr_The_BOSS
Re: 1.5.1 Bugs
ive got a pretty weird glitch/bug that happens in just general minecraft not specific to twit. happens after i play for a while. then i have to relaunch minecraft. I cant even describe what happens. any help? http://imgur.com/a/0Rhhm theres suppose to be a giant caslte wall there. that is suppose to be the total war map on one of the oc.tc pvp servers.
- DragonofHalo
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- Posts: 212
- Joined: 27 Dec 2012, 19:14
- Location: West Coast
- Minecraft username: DragonofHalo312
Re: 1.5.1 Bugs
That happens to me almost every time I walk out my front door. It just seems like either a rendering bug or lag or something. Just walking towards the structure that isn't rendering (whether it's a wall, a mountain or the ground) should usually fix it.
"If you say plz because it's shorter than please, then I will say no because it is shorter than yes." -Techdolphin
30th September, 2013
30th September, 2013
- DragonofHalo
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- Posts: 212
- Joined: 27 Dec 2012, 19:14
- Location: West Coast
- Minecraft username: DragonofHalo312
Re: 1.5.1 Bugs
Don't put villagers in minecarts and leave them... just don't... 
Apparently, going from the techy wisdom of AndrewMartain, CompuHacker and KJ4IPS, there is a bug that will multiply the entities.
Say, we had 40 villagers in an area. I left two in carts. Came back, the entity count was at about 5000.
Anyone that entered the chunk had their fps drop to 0, could not type, move or tp out.
So yeah... just do NOT put villagers in carts and leave them. Ever.
--Edit--
Up to 10,000 entities. Working on a fix.
Also: it has stopped at 10,000 entities. That seems to be the limit :p
Cool thing is: Server tps stayed at 14 the entire time
Apparently, going from the techy wisdom of AndrewMartain, CompuHacker and KJ4IPS, there is a bug that will multiply the entities.
Say, we had 40 villagers in an area. I left two in carts. Came back, the entity count was at about 5000.
Anyone that entered the chunk had their fps drop to 0, could not type, move or tp out.
So yeah... just do NOT put villagers in carts and leave them. Ever.
--Edit--
Up to 10,000 entities. Working on a fix.
Also: it has stopped at 10,000 entities. That seems to be the limit :p
Cool thing is: Server tps stayed at 14 the entire time
"If you say plz because it's shorter than please, then I will say no because it is shorter than yes." -Techdolphin
30th September, 2013
30th September, 2013
- PosterAnonymous
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- Posts: 769
- Joined: 10 Jul 2012, 05:52
- Location: In an octopuses garden, in the shade.
- Minecraft username: PosterAnonymous
Re: 1.5.1 Bugs
That's why it was so laggy last nigh! SHAME, Dragon! SHAAAAAAAAAAME! 
PosterAnonymous,
Spiritual Advisor
Spiritual Advisor
Re: 1.5.1 Bugs
Fun fact: When the server rebooted, Spigot removed the extra entities! I guess the only problem now is that Spigot let it get to ~29,000 entities by the end of the ordeal, but good to know a reboot actually fixes it.
Twitter - @ipodparf
Re: 1.5.1 Bugs
I am having a few issues with locks.
Thanks
Craig (HGLCraft)
Thanks
Craig (HGLCraft)
Last edited by HGLCraft on 07 Apr 2013, 14:19, edited 2 times in total.
- Curley
- Moderator / Forum admin
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- Posts: 208
- Joined: 25 Apr 2012, 01:35
- Location: San diego, California
Re: 1.5.1 Bugs
The pattern is beta/dev plugins on top of beta/dev API layer. There's always little oddities that pop up during the months after a big update as plugins devs and the bukkit team rush to squash bugs. That's why I started this thread. Sounds like lwc is the culprit here and we're on the most recent development beta from them. Ill keep checkin.
Re: 1.5.1 Bugs
every time i take the portal from The End to my bed, i am stuck on/in my bed and have to either break it, or keep jumping and moving for 10+ seconds or so until it lets me out.
this is after the world has loaded around me, as i just lag until it has loaded, and get put back onto the bed.
the bed is clear of any blocks around it. i have tried putting it on its own blocks with absolutely nothing else on the sides or above, and it still did not fix it.
also, i have been told spigot causes mob spawns in The End to act weird when more than one person is there. please correct me if im wrong.
this is after the world has loaded around me, as i just lag until it has loaded, and get put back onto the bed.
the bed is clear of any blocks around it. i have tried putting it on its own blocks with absolutely nothing else on the sides or above, and it still did not fix it.
also, i have been told spigot causes mob spawns in The End to act weird when more than one person is there. please correct me if im wrong.
- NightWorldSky
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- Posts: 85
- Joined: 22 Mar 2013, 00:15
- Minecraft username: NightWorldSky
Re: 1.5.1 Bugs
Simple... Mobs + Carts = Trouble
DON'T DO IT!
DON'T DO IT!
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- DragonofHalo
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- Posts: 212
- Joined: 27 Dec 2012, 19:14
- Location: West Coast
- Minecraft username: DragonofHalo312
Re: 1.5.1 Bugs
Don't put ANY mobs in a minecart. Same thing happens as it would with villagers.
That means: zombies, skeletons, endermen, cows, pigs, sheep, chickens, squid, mooshrooms, creepers, slimes, pigmen, ghasts (can they even ride carts?), magma cubes, silverfish, you get the point.
Don't move mobs over long distances in a minecart.
If you're going to move a mob a short distance, try asking a mod first.
DON'T move mobs in carts near other player's houses/farms/etc.
This bug is BAD. Like, Alien: Resurrection bad.
Also: screenshot for those of you that don't believe me. Courtesy of Curley.
http://yfrog.com/scaled/landing/594/2j9o.png
That means: zombies, skeletons, endermen, cows, pigs, sheep, chickens, squid, mooshrooms, creepers, slimes, pigmen, ghasts (can they even ride carts?), magma cubes, silverfish, you get the point.
Don't move mobs over long distances in a minecart.
If you're going to move a mob a short distance, try asking a mod first.
DON'T move mobs in carts near other player's houses/farms/etc.
This bug is BAD. Like, Alien: Resurrection bad.
Also: screenshot for those of you that don't believe me. Courtesy of Curley.
http://yfrog.com/scaled/landing/594/2j9o.png
"If you say plz because it's shorter than please, then I will say no because it is shorter than yes." -Techdolphin
30th September, 2013
30th September, 2013
Re: 1.5.1 Bugs
Ah so that's what happened, well maybe I was behind the server's riot in an indirect way, you'll know when it's in a direct way... muahahaha.
Food would just take up space that beer could be filling. -PosterAnonymous
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