Nether entity limits REVEALED!

Timberwolf1777

Nether entity limits REVEALED!

Postby Timberwolf1777 » 30 Mar 2013, 17:43

oPuSnUt and I just did some entity/spawning related experiments in the survival nether. Our findings are listed below:

1. Spigot (I think) stops any additional mob-spawning if the global entity count for all currently loaded chunks is above 35 (or 40?) or so per player. That means the total accumulated mobs in the loaded chunk volume for 2 players simultaneously in the nether is 70. When I cleared the entities near me down to 2, his would climb up to 68 and vice versa. (We checked this seesaw effect 20 times)

2. There can be more than the total of 35 entities per player loaded ONLY if players walk into chunks that previously had a bunch entities loaded in them already (but no additional spawns will occur in these chunks till the global total drops below 35 per player)

3. OR if a spawner (blaze) is generating the entites. The spawner has an as yet unknown limit but I have seen 130 near one before. It will keep spawning blazes well beyond the normal spawning cap.

What this means: If multiple players are in the nether at the same time, pigmen farms and wither skele hunting efficiency is beyond terrible if even possible. It becomes especially bad if anyone is near a spawner/grinder. Then all the other players in the nether will have no mob-spawns at all. This loss of useful spawning is because of a couple things: Pigmen often spawn in huge groups and the nether has vast amounts of spawnable surfaces. 70 entities (let alone 35) barely begins to cover all of the ledges, airspace, & nether fortress walkways that occupy the loaded chunks around a player.

Personally, I feel that the nether spawn cap should be raised. In my attempts to provide beacons for the demand I am seeing on the server, wither skele hunting is essential and is recently (since spigot) very very limited in productivity. The nether has also gotten much more safe = less exciting. Anyone have any thoughts?


(edited @ 7:30 PST)

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Re: Nether entity limits REVEALED!

Postby asim0v » 31 Mar 2013, 01:26

Resource World Nether. Next question.
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Timberwolf1777

Re: Nether entity limits REVEALED!

Postby Timberwolf1777 » 31 Mar 2013, 02:22

well it seems a bit time consuming to spend a couple days every week expanding a nether fortress so that it becomes a good hunting ground for skeles ... not to mention the difficulty difference between the two nethers. Maybe if we reset the resource world once every month or two so that the work invested in fortress expansion is a better ratio for time spent on hunting.... If that is the only option then delaying resource world resets to a month between them has my vote :)

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Re: Nether entity limits REVEALED!

Postby geo131313 » 31 Mar 2013, 12:10

I have also noticed this. It makes wither hunting and going to my gold grinder very frustrating if not impossible. :( At times my grinder is just no more than a big paper weight. I also feel bad being at it if someone else is in the nether and wants things to spawn too. Some kind of fix would be helpful, if possible. :D
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Re: Nether entity limits REVEALED!

Postby opusnut » 31 Mar 2013, 16:23

Does the resource nether not have the same limits set on it? It would be great if we could get a breakdown of all the entity/mob limits that are in place and managed by spigot. That way, those of us who build devices and hunt regularly; where we might affect or be affected by these limits, could understand what we are up against and curtail our use/time accordingly to be fair to other players.

Regardless of the question of limits, i vote to have a longer reset period of the resource world.

my two cents...

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