Second tp location? (ie /setwork and /work)
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- jaythedogg
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- Joined: 20 Feb 2013, 21:16
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Re: Second tp location? (ie /setwork and /work)
thesillychicken wrote:How about this for an idea. Open up the /warp command to users but we can only set a max of 4-5 warps but we can remove them and make new ones. Also we could only use our own not anyone else's.
Sounds like a good idea.
- abigail
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- Posts: 248
- Joined: 03 Dec 2012, 08:41
- Location: Toronto, Canada
- Minecraft username: abigailsqueak
Re: Second tp location? (ie /setwork and /work)
im wondering if it might be better to have global new tp cmds the same for everyone. we just sset the coords ourselves. /spawn /mvs /home and /sethome are the same for everyone. and then the mods could ad 1 or 2 new tp locations and not have to change permissions for /warp itself for the anyone.
more seamless to add more /tp locales that way i think (that and it's one less command menu i have to forget and one less thing new people would have to learn to work to get full use of player cmds on the server)
more seamless to add more /tp locales that way i think (that and it's one less command menu i have to forget and one less thing new people would have to learn to work to get full use of player cmds on the server)
"Cakes to Dye for" is BACK . . . [west of main spawn]
We have many kinds of food, pies, all dyes and cake. No lie!
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We have many kinds of food, pies, all dyes and cake. No lie!
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- jaythedogg
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- Posts: 69
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Re: Second tp location? (ie /setwork and /work)
Original thought though, on a /setwork /work, thinking back on it, would probably be my choice, if I had a say anyway. Because global TP's are nice, but it doesn't fix me working clear across the map, /home'ing then running all the way back because there is no global TP to my newest work locale.
Re: Second tp location? (ie /setwork and /work)
thesillychicken wrote:How about this for an idea. Open up the /warp command to users but we can only set a max of 4-5 warps but we can remove them and make new ones. Also we could only use our own not anyone else's.
Even beter idea: Let's give everyone creative mode so they can fly everywhere!

- abigail
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- Posts: 248
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- Location: Toronto, Canada
- Minecraft username: abigailsqueak
Re: Second tp location? (ie /setwork and /work)
when i said global, i meant that players could not create their own new tp cmds. they can just set the coords of the new tp cmds the mods create. instead of players actually openeing éwarp (or whatever this plug ins name is)
"Cakes to Dye for" is BACK . . . [west of main spawn]
We have many kinds of food, pies, all dyes and cake. No lie!
Reigning Archery Champion
We have many kinds of food, pies, all dyes and cake. No lie!
Reigning Archery Champion
- PosterAnonymous
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Re: Second tp location? (ie /setwork and /work)
I still think giving multiple per-user warp/teleport/SHAZAM!/whatever you want to call it abilities on a single map/world is a horrible idea. There would be no incentive to form a community if there were no consequences to building Fort McAwesomeSuperHappyFuntime by yourself out in the middle of the ocean in some unpopulated area (See: Pod Sixia). It sounds great on paper... Er, monitor... but it would be detrimental overall in my opinion.
Now, after talking to Timber Saturday, I do support the idea of a separate magical means of transportation to a SINGLE point in the Resource World and a separate one in the Survival World. I think, however, that you should be forced to travel through the portals in order to access either one.
i.e. I'm... *cough* "fund-raising"... in the Resource World. I can't type /home and return to my West Leoville house. I'd have to either /mvs or travel to the Resource spawn, enter the portal to return to Survival, and then use /home. In order to reach my... *cough* "fund-raising location"... again, I'd have to re-enter the Resource World portal southeast of Survival spawn and THEN type /work or /home or whatever. The added inconvenience would be annoying to some, but I think it would prevent exploitation in the long run.
Now, after talking to Timber Saturday, I do support the idea of a separate magical means of transportation to a SINGLE point in the Resource World and a separate one in the Survival World. I think, however, that you should be forced to travel through the portals in order to access either one.
i.e. I'm... *cough* "fund-raising"... in the Resource World. I can't type /home and return to my West Leoville house. I'd have to either /mvs or travel to the Resource spawn, enter the portal to return to Survival, and then use /home. In order to reach my... *cough* "fund-raising location"... again, I'd have to re-enter the Resource World portal southeast of Survival spawn and THEN type /work or /home or whatever. The added inconvenience would be annoying to some, but I think it would prevent exploitation in the long run.
PosterAnonymous,
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- abigail
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- Posts: 248
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- Location: Toronto, Canada
- Minecraft username: abigailsqueak
Re: Second tp location? (ie /setwork and /work)
yeah, having a separate /home in resource would be helpful if it was the only new tp. its just a matter of a week later that coord being in solid rock or lava. or thats the price of conveinence
"Cakes to Dye for" is BACK . . . [west of main spawn]
We have many kinds of food, pies, all dyes and cake. No lie!
Reigning Archery Champion
We have many kinds of food, pies, all dyes and cake. No lie!
Reigning Archery Champion
- Timberwolf1777
Re: Second tp location? (ie /setwork and /work)
If a separate /home in the resource world with required portal use between was all we had PA, that's fine but I do find myself not mining the resource world much anymore. Diamond/clay/gold/redstone/lapis/iron trips all come faster and more efficiently for me in the main survival world so that is where i have been gathering recently. Its just .. faster. That said, I love the resource world for looting stronholds, the end, desert temples, sand mining, killing cattle, etc. I just know that unless there is a more fluid solution for materials transit than the current setup, especially after being trapped there for hours, I will probably continue mining the survival world for many things. Just a thought.
- PosterAnonymous
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Re: Second tp location? (ie /setwork and /work)
Resource World is my source for emeralds, soon-to-be quartz, sand, and the aforementioned source of funds to fuel my addiction. 
Ender Chests help transport materials between worlds as well... Just saying.
As for shifting home-points, I've never had the problem of magically appearing in a wall. I have lost my waypoint and ended up at Survival spawn, but even if I croaked in a wall -- Dems da breaks. :shrugs:
Ender Chests help transport materials between worlds as well... Just saying.
As for shifting home-points, I've never had the problem of magically appearing in a wall. I have lost my waypoint and ended up at Survival spawn, but even if I croaked in a wall -- Dems da breaks. :shrugs:
PosterAnonymous,
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- Timberwolf1777
Re: Second tp location? (ie /setwork and /work)
ok .... stuck in outworld nether at the moment after a ghast destroyed the portal. I know that this can happen and I am using an alt account to rescue myself but my goodness it would be nice to have a second /home so I could warp outa here directly. thats it thanks.
- Timberwolf1777
Re: Second tp location? (ie /setwork and /work)
The Mods, as I understand it are undecided. Most dont want this and want to keep the truly vanilla feel on the server. Some like the idea. There is therefore an impass. Despite the arguments for that I have heard (they created a resetting parallel world, which definitely removes even the concept of a vanilla feel, and they removed our /suicide tp ability also) there will likely be no progress on this. Personally, I still believe that with a new world, we should have a new /sethome but I doubt it will come to pass. Meanwhile, I am still mining out the survival world 
- abigail
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- Posts: 248
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- Location: Toronto, Canada
- Minecraft username: abigailsqueak
Re: Second tp location? (ie /setwork and /work)
i still wouldn't mind a second waypoint. but you are right about all the changes that have been made to the server to take it away from vanilla
at the first i thought it would be a problem that anyoe was mining out survival. then i tried to go "only a thousand blocks" and how much of the dynmap is still black.
what im saying is that things are far enough that another waypoint or one in resource is more conveinence than really blocking fun by not having it. and that the dynmap is frickin huge
at the first i thought it would be a problem that anyoe was mining out survival. then i tried to go "only a thousand blocks" and how much of the dynmap is still black.
what im saying is that things are far enough that another waypoint or one in resource is more conveinence than really blocking fun by not having it. and that the dynmap is frickin huge
"Cakes to Dye for" is BACK . . . [west of main spawn]
We have many kinds of food, pies, all dyes and cake. No lie!
Reigning Archery Champion
We have many kinds of food, pies, all dyes and cake. No lie!
Reigning Archery Champion
Re: Second tp location? (ie /setwork and /work)
I realize twitcraft is a benevolent dictatorship and not a democracy or republic but why should a deadlocked group of mods result in no change? How about a trial period? A month or two of some other solution would at least demonstrate that the concerns of the vanilla mods are valid or not. More visibility into the mods decisions might help us understand their decision.
- blackniph99
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- Posts: 51
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Re: Second tp location? (ie /setwork and /work)
nfair wrote:I realize twitcraft is a benevolent dictatorship and not a democracy or republic but why should a deadlocked group of mods result in no change? How about a trial period? A month or two of some other solution would at least demonstrate that the concerns of the vanilla mods are valid or not. More visibility into the mods decisions might help us understand their decision.
I deffanatly agree with this!
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