TWiTCraft Town Hall

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TWiTCraft Town Hall

Postby thesillychicken » 04 Dec 2012, 19:32

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This Saturday December 8, 2012 we will be hosting a TWiTCraft Town Hall Meeting. This event starts at 11:15 PM EST, 10:15 PM CDT, 9:15 PM MST 8:15 PM PST , 4:15 GMT.

In this Town Hall Meeting we will cover:
  • The Mirage District Expansion/Remodel
  • Low cost dorms
  • Department of Transportation
  • Above bedrock nether train
  • Land Ownership
  • Push it somewhere else world
  • Post Office System
  • -----How it’s set up
  • -----User Lists
  • Minecraft 1.4 Bugs
  • Open Topic

We invite everyone from TWiTCraft to join Mumble and head to the Town Hall in Leoville on the date stated above.
We will be recording this town hall meeting.

Subnote:
We would like a representative of the mod community to join this conversation.
Last edited by thesillychicken on 08 Dec 2012, 00:48, edited 2 times in total.

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Re: TWiTCraft Town Hall

Postby Mr_The_BOSS » 04 Dec 2012, 20:10

i'd love to attend but i live in michigan and so it'd be 11:35 and i dont usually stay up that late. so thanks for the invite. i might try o make it there

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Re: TWiTCraft Town Hall

Postby asim0v » 05 Dec 2012, 12:54

I'm going to try and be there. Can't promise anything until I get my work schedule for next week though. I obviously can't stay up that late if I'm working at 3am the following day.

On an unrelated note, you can create bulleted lists on the forums using BBCode. Here's a link directly to the info. faq.php?mode=bbcode#f3r0
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Re: TWiTCraft Town Hall

Postby asim0v » 08 Dec 2012, 22:23

I think the first town hall went well. Thanks thesillychicken for organizing the event!
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Re: TWiTCraft Town Hall

Postby VanteS » 09 Dec 2012, 00:34

Ya, I'm happy that everyone showed up! Thanks Chicken!

Still wondering when we will be able to purchase lots in Leoville.

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Re: TWiTCraft Town Hall

Postby PosterAnonymous » 11 Dec 2012, 06:51

I listened to the podcast yesterday.

I think a more effective means of transport over rail/nether rail would be the stargate system, if we could ever get it implemented. I played on a server for a while that basically had a tollgate that would automatically deduct coins from your account when you pressed a button to open a path to the subway system. We could build a Gate Exchange structure somewhere in Leoville, have the player pay 100 coins in tolls, gain access to the room, and then they can pick their destination from there. The convenience of the stargates would most likely reduce the amount of cart traffic, which I've been told in the past lags a server. In addition, at a cost of almost 2 days-worth of pay, it would also discourage frequent use.

I'd also like to see an expanded roadway system as mentioned in the podcast. This would give players the choice of hoofing it or using the stargates and walking from there. I think that there should be two types of roads, however: Highways and Trails.

Highways would be what we basically have now (the standard D.O.T. roads leading out of Leoville). To these, I would add safe houses about a day's walk apart. I built a similar system on another server and they are not too time/resource consuming to do. They would be simple, 1-room houses with a furnace, a double chest, a crafting table and a bed. A nice addition to this might be to create a small farm plot that a player could harvest some wheat for bread. The homes would be fenced off and sit a few blocks from the highway - Free for anyone to stay in temporarily.

Trails would be different. 1-2 block paths of either gravel or cobble, branching off of the main roads and into less-developed areas. They would not be protected and other players would be free to clear sections if they needed that spot to build. This would encourage a little more exploration from the players.
PosterAnonymous,
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Re: TWiTCraft Town Hall

Postby Timberwolf1777 » 11 Dec 2012, 13:16

Yeah I agree with you Poster about the stargate mod. Which is why I brought it up during the meeting. I think that the stargate system would allow certain locations (There needs to be an application to place one and a hefty fee to establish it), although really far away, to be just as close to spawn as is the Mirage, for instance, in travel time. The mods are not fully in favor of this for three reasons:

1: Takes away from the (as much as possible) vanilla feel of the server.

2: I gather that the stargate mod is as yet still a bit buggy/untested.

3: Is an economy issue and will be more effort for our understaffed Mods to create/maintain/fix.

In my (small .... Im just one wolf after all.) opinion, I think that the usefulness of the feature in tying together the realm as a whole and allowing for very useful long term (not just the Pod Six and Airfield fads) development of distant communities very much outweighs the vanilla issue. Lets face it: Everyone wants to have a house right near spawn. Maybe at first they cant afford it and therefore make a home in Hyrule, The Airfield, PodSix, etc. which are cool and interesting, eventually those places have been seen and just become really far with a lengthy commute. The fad is over but the commute stays. So, they save up and buy an SGS apartment right near spawn. Even the nether rail will be ... annoying when you are going to your home from spawn (although much faster than normal rail). I don't believe a stargate transit fare will be a good idea as people are stingy and will use nether rail instead. I DO believe that a large one-time deposit needs to be placed by the player requesting the gate. I also would love to see the map open up and new real and sustainable "urban centers" appear in other areas than central Leoville.

As for the last reason: the economy and work. The economy is totally unstable anyway. Tons of money pour in from resource world materials via TwiTMart each week and as the world recycles, its an endless supply. The ATMs trickle money in compared to this. We need big ticket items or services that are for sale in order to help relieve some of this steep growth of the "Rich" players (prices don't increase however because although many of us have more and more money, we also quickly get what we need in the "vanilla" items the game offers (enchanted tools/armor/weapons, resources, etc) and then we just hoard. The fun in game is also about DIY, so we would much rather wait and kill a dragon or make and slay a Wither than buy their drops for a lot of cash. There must be things we can spend cash on like, leoville lots, stargates, additional regions (I know its impossible. just making examples), maybe purchasing size upgrades to our one region?(no idea if its possible), that are hyper expensive and very desirable in order to take money out of the economy, if any balancing is to happen. Also, removing the /moneytop list will help prevent continued competitive hoarding of coins.
Work: I get it. The Mods are swamped... mainly because most of them don't play much. I hear we have a new one. Welcome! But we still need more regular Mods. The Stargate issue is a small added piece to a very undermanned system. Lets solve the manpower (modpower?) issue and then make stargates.

Thanks for reading.

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