The End on the live map?

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The End on the live map?

Postby rjp421 » 10 Apr 2013, 17:23

is this possible? it would definitely be helpful.

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Re: The End on the live map?

Postby asim0v » 11 Apr 2013, 00:01

It's possible to have any world on the dynmap. Unlikely that it will happen though.
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Re: The End on the live map?

Postby rjp421 » 11 Apr 2013, 06:36

why not?

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Re: The End on the live map?

Postby edwin » 11 Apr 2013, 07:40

Great idea!!!!

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Re: The End on the live map?

Postby rjp421 » 11 Apr 2013, 07:58

asim0v wrote:It's possible to to have any world on the dynmap. Unlikely that it will happen though.


im not trying to be an ass or argue, but im seriously curious to why it probably wont be on there.

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Re: The End on the live map?

Postby asim0v » 11 Apr 2013, 08:01

The only thing the end is used for now is xp grinding. You don't need a map for that.
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Re: The End on the live map?

Postby thesillychicken » 11 Apr 2013, 08:17

rjp421 wrote:
asim0v wrote:It's possible to to have any world on the dynmap. Unlikely that it will happen though.


im not trying to be an ass or argue, but im seriously curious to why it probably wont be on there.



>.<

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Re: The End on the live map?

Postby rjp421 » 11 Apr 2013, 09:28

asim0v wrote:The only thing the end is used for now is xp grinding. You don't need a map for that.


yeah, it would be nice to be able to see if my grinder is too close to someone elses, especially when i cant use far distance.

being able to mouseover for the coords to do the math is pretty useful as well.

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Re: The End on the live map?

Postby PosterAnonymous » 12 Apr 2013, 07:11

I'd rather have a resource dynamap.
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Re: The End on the live map?

Postby Inertpyro » 12 Apr 2013, 07:29

PosterAnonymous wrote:I'd rather have a resource dynamap.


I think we got rid of that because of lag. Maybe a reason for no end map as well.
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Re: The End on the live map?

Postby DragonofHalo » 12 Apr 2013, 09:28

It's really easy to pull up f3 and write the coords down. The End really isn't big/confusing enough to warrant a dynamap anyway. I have no problems finding my way around with tiny render.
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