Suggestion: Remove TwitMart
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Suggestion: Remove TwitMart
From what I've heard, TwitMart was created at the start of the server to serve the purpose of getting funds into the economy. I think now that the server is nearing its first year, it's time to remove it. People abuse it and it negatively impacts item prices. I can't sell cobblestone for .99 without some -edited- buying up the entire double chest full to go sell to TwitMart for a .01 per stack profit.
There are already several members of the community that are buying items and I think with the removal of TwitMart, the number will continue to rise. Removing it would stabilize the economy, and remove the current price limit on several items.
There are already several members of the community that are buying items and I think with the removal of TwitMart, the number will continue to rise. Removing it would stabilize the economy, and remove the current price limit on several items.
Re: Suggestion: Remove TwitMart
So the people who have money get to control pricing. I don't think so. This suggestion would be a great thing if we remove money all together, but neither of these things are likely to happen.
The money you have came from twitmart (even if you directly didnt sell to it), so why shouldn't others be able to get money the same way.
The money you have came from twitmart (even if you directly didnt sell to it), so why shouldn't others be able to get money the same way.
- PosterAnonymous
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Re: Suggestion: Remove TwitMart
Waitaminute whoa whoa whoa...
WHOOOOOOA...
Whoa.
I could be making a .01 coin profit? SOLD!!!
EDIT: As for the TWiTMart/economy issue, I personally have used it to make money. Where has some of that money gone?
To vantes, Freon, and other players for enchanted tools/books.
Back into the server in the form of tool repairs. Good Lord, have I been repairing some tools thanks to this Aquadome project!
To vantes, NgtFlyer, and a few others for property purchases.
You get the point. The money "earned" in the TWiTMart has a tendency to cycle back into the economy. I've probably blown 20,000 coins repairing tools or replacing tools the lava ate since Mid-January alone. Few players earn wealth through exploits such as the one you mentioned and just sit on it. At least you're making money on the initial sale!
WHOOOOOOA...
Whoa.
I could be making a .01 coin profit? SOLD!!!
EDIT: As for the TWiTMart/economy issue, I personally have used it to make money. Where has some of that money gone?
To vantes, Freon, and other players for enchanted tools/books.
Back into the server in the form of tool repairs. Good Lord, have I been repairing some tools thanks to this Aquadome project!
To vantes, NgtFlyer, and a few others for property purchases.
You get the point. The money "earned" in the TWiTMart has a tendency to cycle back into the economy. I've probably blown 20,000 coins repairing tools or replacing tools the lava ate since Mid-January alone. Few players earn wealth through exploits such as the one you mentioned and just sit on it. At least you're making money on the initial sale!
PosterAnonymous,
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- Robrotheram
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- Posts: 122
- Joined: 03 Jun 2012, 16:34
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Re: Suggestion: Remove TwitMart
I don't have the problem of removing Twitmart so that all the resources stay in game in stead of destroyed but The main problem is that with Twitmart we have a place where we can sell stuff we gather. I know I, and many users who would spend a few hours in the resource world to gather a double chest or more clay and sell and Twit-mart, If you get rid of it then we are have to rely on users to beable to handle the amount of selling, also it be more likely that the sell price of an item will go down. If most people had a problem then we would have seen places that would by items at a higher price the the Twitmart ie. 30 for a stack of coal instead of 20. Twit-mart for good or bad is the place that controls the price of items. Removing it would not as you say stabilize the economy it would stop the poor getting money and the rich staying rich. It is the users who sets the price of items we could price iron at 5coins a ingot but since everyone will undercut each other to get the best price we end up at the lowest common value the cost just above Twitmart. the problem isn't the store it is the users.
Edit if you notice you can buy dirt at twitmart for 30 coins why arn't we all pricing it like that :p
Edit if you notice you can buy dirt at twitmart for 30 coins why arn't we all pricing it like that :p
- Labtec7
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- Location: Williamsburg, KY
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Re: Suggestion: Remove TwitMart
Yea I noticed that the other day..good thing I mine for the passion of it. Without the twitmart when I first got on the server I would have never been able to pay off my place..its possible I could with the current economy in place but I did pay for my place using a long process of making charcoal and then selling it to said twitmart..I think it's up to the economy to make itself appealing enough to make someone not go to the twitmart..although some of the prices there are ridiculous so I think those of us selling services are not under threat but for buying things it might have some interesting results on us.
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See my Let's Plays at tscn.tv/play
- DragonofHalo
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- Posts: 212
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Re: Suggestion: Remove TwitMart
Yeah... I'm completely against the removal of TwitMart.
1. Many "sell" signs are overstocked with easy to get materials like clay, redstone, coal, etc. Unless people are willing to empty their sell chests to buy near-worthless materials for the charity of new players, TwitMart seems like the way to go.
2. Very few players have access to the same grinders that older players do (or don't know where they are), and even less have fortune and silk touch picks to really make a profit from diamonds with.
3. Jobs are not really that hard to find, but nobody wants some new kid that doesn't know a pick from a shovel messing around on their land to clear a wall or something. (At least I don't.)
4. With the new Leoville plots up, the money that is being created by twitmart is also being destroyed, so inflation is much less of an issue than it used to be. (And yes, the atm does cover almost all of the rent, but the plots still drastically reduce the amount of new money.)
5. Tool repair. Lots of people have tools and armor that are just too high a level to repair via anvil. That's more money that is destroyed. And while yes, you might be able to find a replacement tool in a player store, I've found a grand total of one maxed bow for sale. Most people like to keep the good stuff for themselves, so without the repair sign, you're usually stuck making another one.
6. TwitMart sets the price. Unless people are willing to go full Timber and buy all of the surplus materials to drive the price up, coal, redstone, clay, wood, etc would be extremely cheap. Then no one could make money off of it.
7. As Sam said, new player debts would be rather hard to pay off without TwitMart. (Yes, there is the ATM, but it takes many days to get the appropriate funds.) Unless Vantes and the other real estate owners are willing to take payments of dirt and cobble, (or waiting for the atm funds to build up) then TwitMart is the way to do it.
1. Many "sell" signs are overstocked with easy to get materials like clay, redstone, coal, etc. Unless people are willing to empty their sell chests to buy near-worthless materials for the charity of new players, TwitMart seems like the way to go.
2. Very few players have access to the same grinders that older players do (or don't know where they are), and even less have fortune and silk touch picks to really make a profit from diamonds with.
3. Jobs are not really that hard to find, but nobody wants some new kid that doesn't know a pick from a shovel messing around on their land to clear a wall or something. (At least I don't.)
4. With the new Leoville plots up, the money that is being created by twitmart is also being destroyed, so inflation is much less of an issue than it used to be. (And yes, the atm does cover almost all of the rent, but the plots still drastically reduce the amount of new money.)
5. Tool repair. Lots of people have tools and armor that are just too high a level to repair via anvil. That's more money that is destroyed. And while yes, you might be able to find a replacement tool in a player store, I've found a grand total of one maxed bow for sale. Most people like to keep the good stuff for themselves, so without the repair sign, you're usually stuck making another one.
6. TwitMart sets the price. Unless people are willing to go full Timber and buy all of the surplus materials to drive the price up, coal, redstone, clay, wood, etc would be extremely cheap. Then no one could make money off of it.
7. As Sam said, new player debts would be rather hard to pay off without TwitMart. (Yes, there is the ATM, but it takes many days to get the appropriate funds.) Unless Vantes and the other real estate owners are willing to take payments of dirt and cobble, (or waiting for the atm funds to build up) then TwitMart is the way to do it.
"If you say plz because it's shorter than please, then I will say no because it is shorter than yes." -Techdolphin
30th September, 2013
30th September, 2013
- uekitree
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- Posts: 35
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- Location: Pittsburgh
- Minecraft username: uekitree
Re: Suggestion: Remove TwitMart
Twitmart serves a valuable purpose.
Its easy for those of us who've been one the server for a while to forget exactly what it was like when we first came on. And players who've been around since the beginning will have had a very different experience from today's new players.
When you first log on its confusing. There is so much to see and learn. Twitmart is like the early training levels of other games. New players see it right at spawn and its small and simple to use. Sell to that for a while as you get used to the server and once everything stops seeming too massive to take in then they can move on.
As a store owner I sympathize with frustrations when outside sources force price changes, but I can't support making game changes just to benefit merchants.
My 1.99 cents worth. Try selling that for a profit!
Its easy for those of us who've been one the server for a while to forget exactly what it was like when we first came on. And players who've been around since the beginning will have had a very different experience from today's new players.
When you first log on its confusing. There is so much to see and learn. Twitmart is like the early training levels of other games. New players see it right at spawn and its small and simple to use. Sell to that for a while as you get used to the server and once everything stops seeming too massive to take in then they can move on.
As a store owner I sympathize with frustrations when outside sources force price changes, but I can't support making game changes just to benefit merchants.
My 1.99 cents worth. Try selling that for a profit!
- PosterAnonymous
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Re: Suggestion: Remove TwitMart
uekitree wrote:Try selling that for a profit!
...
Challenge accepted!
MUWAHAHAHAHAHAHA!
EDIT 1: WOOOOO!! Post #200! Just for that, I'm gonna go be generous on the server RIGHT NOW!
EDIT 2: swfan85 just won himself 1000 coins!
PosterAnonymous,
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- SWfan85
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Re: Suggestion: Remove TwitMart
Speaking as a relatively new play to this sever, I think Dragon's first two points are spot-on. It took me a couple days of playing to even know that Twitmart existed. And the only real reason I started using it was to afford some of the more advanced blocks that I didn't have the time to go hunting for the resources to create myself.
My biggest issue now is finding someone capable of buying things like cobblestone from my land clearing project. Nine times out of ten, when I go into a player shop (which I would rather do than sell to Twitmart if I can help it), the [Sell] sign is either disabled or the person is overstocked. Without Twitmart, these resources would build up to a point that I'd have to start destroying them just to make room.
Now that I am part of the TWiTCraft economy, albeit a VERY small one, I would rather sell to player first. But alas I am often foiled by the red [Sell] sign.
My biggest issue now is finding someone capable of buying things like cobblestone from my land clearing project. Nine times out of ten, when I go into a player shop (which I would rather do than sell to Twitmart if I can help it), the [Sell] sign is either disabled or the person is overstocked. Without Twitmart, these resources would build up to a point that I'd have to start destroying them just to make room.
Now that I am part of the TWiTCraft economy, albeit a VERY small one, I would rather sell to player first. But alas I am often foiled by the red [Sell] sign.
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@swfan85
Proprietor - Rougaroux Plantation & Distillery (Farm & Specialty Potions)
@swfan85
Re: Suggestion: Remove TwitMart
There are absolutely no plans to remove TWiTMart. It was a player suggestion. While it's nice to see discussion happening, it's kind of a moot point to keep going on about this.
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