Spigot Switch

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Posts: 41
Joined: 22 May 2012, 13:56
Minecraft username: opusnut

Spigot Switch

Postby opusnut » 11 Mar 2013, 23:19

So word through the grapevine is we have switched to Spigot. I noticed today while at my enderman farm that the mobs were capping out at 25. Not sure if this was an intended "feature" or not, but thought i would bring it up. It's not ideal, but if it is keeping the tps at 20, maybe that is ok! I also noticed that similar items on the ground seem to stack together and count as 1 entity, which is nice!

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Posts: 123
Joined: 25 Apr 2012, 01:57
Minecraft username: t2t2t

Re: Spigot Switch

Postby t2t2 » 12 Mar 2013, 03:58

True story bro

[3:59:57] Brian curley: just to hit it further home
[4:00:33] Brian curley: 21 players,
20:56:52 [INFO] Uptime: 2 days 4 hours 24 minutes
20:56:52 [INFO] Current TPS = 20.0
20:56:52 [INFO] World "outworldland": 854 chunks, 612 entities
20:56:52 [INFO] Nether "survival_nether": 351 chunks, 215 entities
20:56:52 [INFO] World "survival": 2,637 chunks, 3,503 entities

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Joined: 21 Mar 2013, 20:32
Minecraft username: rjp421

Re: Spigot Switch

Postby rjp421 » 27 Apr 2013, 15:16

apparently SignShop is what causes the TPS problems

if that is the case, is it possible to raise the mob limit and see if it causes any problems?

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