resource world
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- Curley
- Moderator / Forum admin
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- Posts: 208
- Joined: 25 Apr 2012, 01:35
- Location: San diego, California
resource world
just a thought, as the survival world gets more and more used up we're eventually going to deplete all the viable placed to mine and the ones that are left are going to be hard to find. I was thinking we could have a world that is maybe 1k by 1k and resets to a new seed once a week for people to fart around in and bring resources back to survival.
Re: resource world
Yeah, it will probably be awhile before that needs to happen, but if we do need to I'm up for this. Prob should make the end not accessible, but keep the nether there (for glowstone harvesting).
Twitter - @ipodparf
Re: resource world
ipodparf wrote:Yeah, it will probably be awhile before that needs to happen, but if we do need to I'm up for this. Prob should make the end not accessible, but keep the nether there (for glowstone harvesting).
I think allowing The End to be accessible would solve the "should we reset The End" problem. We could keep The End in Survival around, so people don't have to lose their grinders and whatnot, but The End in the Resource World would be reset along with the world, allowing users who want a chance to kill the Dragon to do so.
For the record, I'm in full support of this, and suggested it even in the planning stages before TWiTcraft launched. Our friends at FinalScoreMC have recently chosen to take a similar approach. (http://finalscoremc.com/2012/08/outworlds/)

Re: resource world
Yeah, that would work. Should the end reset with the world, or would it be every 15 min or so?
Twitter - @ipodparf
- linuxwitch
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- Posts: 12
- Joined: 25 Apr 2012, 15:30
- Minecraft username: linuxwitch
Re: resource world
Yes, please.
Re: resource world
ipodparf wrote:Yeah, that would work. Should the end reset with the world, or would it be every 15 min or so?
I would say to reset it along with the world. No need for extra plugins.

- thesillychicken
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- Posts: 252
- Joined: 27 May 2012, 20:16
- Minecraft username: thesillychicken
Re: resource world
Yes that would be nice!
Re: resource world
I like this idea, considering all i do these days is mining... Is there a better way than the limited space in your inventory to ferry resources between worlds?
- Sprocks59
- Posts: 40
- Joined: 11 May 2012, 07:23
- Location: Toronto, ON, Canada
- Minecraft username: Sprocks59
Re: resource world
ender chests?
- Timberwolf1777
Re: resource world
really good idea. solves multiple issues and will allow for 1.3 structures to generate. and be explored. fun fun
- VanteS
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- Joined: 30 Apr 2012, 23:44
- Location: Santa Paula, California
- Minecraft username: vantes
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